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When I try to use this shader in DOTS with hybrid renderer V2 I get the following error.
A Hybrid Renderer V2 batch is using the shader "Universal Render Pipeline/Toon", but the shader is either not compatible with Hybrid Renderer V2, is missing the DOTS_INSTANCING_ON variant, or there is a problem with the DOTS_INSTANCING_ON variant.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I also get a bunch of warnings about the shader not supporting skinning, e.g.
Shader [Universal Render Pipeline/Toon] on [Face] does not support skinning. This can result in incorrect rendering.
Please see documentation for Linear Blend Skinning Node and Compute Deformation Node in Shader Graph.
I have the following relevant defines declared
ENABLE_HYBRID_RENDERER_V2
ENABLE_COMPUTE_DEFORMATIONS
Using packages:
Unity 2020.3.25f
Universal RP 10.7.0
Hybrid Renderer 0.11.0-preview.44
Universal Toon Shader for URP 2.3.0
This is probably a URP/Hybrid Renderer bug, but I am not shader savvy enough to figure it out, hoping someone here can help.
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