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UNNATURAL_APIvoiduwPlayerCamera(uint32player, uint32tileIndex, boolresetToDefaultZoomAndOrientation, floatduration, floatsmooth); // use -1 to send to all players, use NaN for default values
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UNNATURAL_APIvoiduwPlayerCameraPosition(uint32player, uint32tileIndex, floatyaw, floatpitch, floateyeDistance, floatduration, floatsmooth); // use -1 to send to all players, use NaN for default values
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UNNATURAL_APIvoiduwPlayerCameraTransform(uint32player, constfloattargetPosition[3], constfloateyePosition[3], constfloateyeUp[3], floatduration, floatsmooth); // use -1 to send to all players, use NaN for default values
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UNNATURAL_APIfloatuwPlayerDialogue(uint32player, uint32avatarId, uint32voicelineId, uint32translatedTextId); // use -1 to send to all players, use 0 for no avatar/voice/text, returns duration of the voice/text
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