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c/uwapi/uwapi/modules/common.h

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@@ -34,7 +34,7 @@ extern "C"
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typedef uint64_t uint64;
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typedef int64_t sint64;
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static const uint32 UW_VERSION = 40;
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static const uint32 UW_VERSION = 41;
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static const uint32 UW_GameTicksPerSecond = 20;
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typedef struct UwIds

csharp/uwapi/interop.cs

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@@ -317,7 +317,7 @@ public static extern void uwCommandPlaceConstruction(uint constructionProto, uin
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[DllImport(LibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void uwCommandSelfDestruct(uint entityId);
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public const uint UW_VERSION = 40;
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public const uint UW_VERSION = 41;
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public const uint UW_GameTicksPerSecond = 20;
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[StructLayout(LayoutKind.Sequential)]
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public struct UwIds

python/uwapi/bots.h

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@@ -9,7 +9,7 @@ typedef int32_t sint32;
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typedef uint64_t uint64;
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typedef int64_t sint64;
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static const uint32 UW_VERSION = 40;
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static const uint32 UW_VERSION = 41;
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static const uint32 UW_GameTicksPerSecond = 20;
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typedef struct UwIds

sphinx/source/bots/performance.rst

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@@ -19,7 +19,7 @@ Performance Statistics
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The game provides several statistics related to performance, which you can monitor and adapt your program.
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- mainThreadUtilization - fraction (0..1) of the time the main thread does any work, vs time it sleeps.
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- ping - network delay measured in milliseconds.
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- ping - network round-trip time measured in milliseconds.
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- networkUp - network bandwidth use measured in KB/s, from client to game server.
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- networkDown - same going from game server to client.
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sphinx/source/bots/setup.rst

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@@ -7,7 +7,7 @@ The uwapi repository contains c/c++ headers for all functions and structures pro
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Furthermore, it contains convenient wrappers for Python and C# for easy start.
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.. important::
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Do *not* use Flatpak or Snap for Steam on Linux.
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Do *not* use Flatpak, or Snap, or any other containerization for Steam on Linux.
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Steam Appid Txt
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---------------
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Copy it into the ``bin`` folder, next to the game executable.
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It is recommended to remove the ``steam_appid.txt`` when you are done with your AI/bot program.
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Presence of the file may cause a corruption when the game is updated.
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Presence of the file may cause corruption of some files when the game is updated.
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Game Install Path
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-----------------
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.. important::
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If you installed Unnatural World in non-default location, define environment variable ``UNNATURAL_ROOT`` to the directory containing the library.
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If you installed Unnatural World in non-default location, define environment variable ``UNNATURAL_ROOT`` pointing to the ``bin`` directory containing the library.
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.. tab-set::
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:sync-group: platform

sphinx/source/bots/troubleshooting.rst

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Make sure that Steam is running and logged in.
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It must run under the same user as the program.
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Also make sure that you have copied the steam_appid.txt file correctly.
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Also make sure that you have copied the :ref:`steam_appid.txt <bots/setup:Steam Appid Txt>` file correctly.
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Do not use any containerization.
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