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Copy file name to clipboardExpand all lines: doc/articles/common-issues-vs2022.md
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@@ -28,7 +28,7 @@ C# Hot Reload is provided by Visual Studio 2022/2026, and there may be occasions
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If that is the case:
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- Make sure that the top left selector in the C# editor is showing the project head being debugged. For instance, if debugging with `net9.0-desktop`, select the `net9.0-desktop` project.
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- Make sure that the top left selector in the C# editor is showing the project head being debugged. For instance, if debugging with `net10.0-desktop`, select the `net10.0-desktop` project.
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- Try recompiling the application completely (with the `Rebuild` command)
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More troubleshooting information is available [in this section](xref:Uno.Features.HotReload).
Copy file name to clipboardExpand all lines: doc/articles/create-an-app-vs2022.md
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@@ -110,9 +110,9 @@ To debug for **iOS**:
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> [!NOTE]
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> For information about connecting Visual Studio to a Mac build host to build iOS apps, see [Pairing to a Mac for .NET iOS development](https://learn.microsoft.com/xamarin/ios/get-started/installation/windows/connecting-to-mac/).
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- In the "Debug toolbar" drop-down, select framework `net9.0-ios`:
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- In the "Debug toolbar" drop-down, select framework `net10.0-ios`:
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- Select:
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- An active device, if your IDE is connected to a macOS Host
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To debug the **Android** platform:
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- In the **Debug toolbar** drop-down, select framework `net9.0-android`
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- In the **Debug toolbar** drop-down, select framework `net10.0-android`
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- Select an active device in the "Device" sub-menu
1. Just after the Uno logo ensure the `MyApp` project is selected - by default `MyApp.sln` is selected
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1. Next click on the target framework to select `net9.0-android | Debug`
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1. Next click on the target framework to select `net10.0-android | Debug`
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1. Then select the device to debug with. You will need to connect an Android device or [create an Android emulator](https://developer.android.com/studio/run/managing-avds).
1. Just after the Uno logo ensure the `MyApp` project is selected - by default `MyApp.sln` is selected
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1. Next click on the target framework to select `net9.0-ios | Debug`
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1. Next click on the target framework to select `net10.0-ios | Debug`
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1. Then select the device to debug with. You will need to connect an iOS device or [use an installed iOS simulator](https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes).
1. Just after the Uno logo ensure the `MyApp` project is selected - by default `MyApp.sln` is selected
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1. Next click on the target framework to select`net9.0-windows10.0.xxxxx| Debug`
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1. Next click on the target framework to select`net10.0-windows10.0.xxxxx| Debug`
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1. The `This Computer` device will be pre-selected. On ARM64-based computers, you will have the option to use `This Computer using emulation` to debug `x64` applications
Copy file name to clipboardExpand all lines: doc/articles/debugging-wasm.md
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@@ -41,7 +41,7 @@ You should now be able to set breakpoints or do step-by-step debugging of your c
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To debug your application:
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- Make the `net9.0-browserwasm` active debugging target framework (right-click **set as startup** in Solution Explorer)
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- Make the `net10.0-browserwasm` active debugging target framework (right-click **set as startup** in Solution Explorer)
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- Ensure that `<MonoRuntimeDebuggerEnabled>true</MonoRuntimeDebuggerEnabled>` is set in your csproj. It is automatically set [when using the Uno.SDK](xref:Uno.Features.Uno.Sdk).
Copy file name to clipboardExpand all lines: doc/articles/features/using-linux-framebuffer.md
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You can build and run this app by navigating to the `MyApp` and type the following:
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```dotnetcli
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dotnet run -f net9.0-desktop
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dotnet run -f net10.0-desktop
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```
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The app will start and display on the first available framebuffer device. To change the active framebuffer, set the device name in the `FRAMEBUFFER` environment variable.
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To read the logging information, either:
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- Launch the application from a different terminal (through SSH, for instance)
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- Launch the app using `dotnet run -f net9.0-desktop > logging.txt 2>&1`, then launch `tail -f logging.txt` in another terminal.
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- Launch the app using `dotnet run -f net10.0-desktop > logging.txt 2>&1`, then launch `tail -f logging.txt` in another terminal.
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Once the application is running, you can exit the application with:
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You can create a standalone publication folder using the following:
Copy file name to clipboardExpand all lines: doc/articles/features/using-skia-desktop.md
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# Using the Skia Desktop
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Uno Platform supports running applications using a common Skia Desktop shell, which is automatically used based on the running platform, using a single build output using the `net9.0-desktop` target framework from the [Uno.Sdk](xref:Uno.Features.Uno.Sdk).
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Uno Platform supports running applications using a common Skia Desktop shell, which is automatically used based on the running platform, using a single build output using the `net10.0-desktop` target framework from the [Uno.Sdk](xref:Uno.Features.Uno.Sdk).
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The currently supported targets and platforms are:
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Copy file name to clipboardExpand all lines: doc/articles/features/using-skia-hosting-native-controls.md
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> [!NOTE]
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> This document describes Skia renderer native embedding, for other platforms/renderers see the [native views](xref:Uno.Development.NativeViews) documentation.
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In an Uno Platform app with a Skia renderer, i.e. using `net9.0-desktop` or adding `SkiaRenderer` to the `UnoFeatures` MSBuild property, you can embed native controls in your Skia app. This is useful if you want to use a native control for a specific task, for instance, to integrate an existing WPF control.
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In an Uno Platform app with a Skia renderer, i.e. using `net10.0-desktop` or adding `SkiaRenderer` to the `UnoFeatures` MSBuild property, you can embed native controls in your Skia app. This is useful if you want to use a native control for a specific task, for instance, to integrate an existing WPF control.
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Each target platform has its own idea of a native element.
Copy file name to clipboardExpand all lines: doc/articles/features/using-skia-rendering.md
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Here are the different scenarios:
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- Given a library that uses `net9.0-ios` or `net9.0-android`, which does not have the `SkiaRenderer` set as an `UnoFeature`, but uses platform conditional code with `#if` blocks:
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- Given a library that uses `net10.0-ios` or `net10.0-android`, which does not have the `SkiaRenderer` set as an `UnoFeature`, but uses platform conditional code with `#if` blocks:
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- This package is only usable by both native and Skia apps if it also provides a `net9.0` TFM. In this case, for a native app, nothing changes.
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- For a `SkiaRenderer` enabled app, the `net9.0` variant of the library will be used and will not offer iOS/Android specific conditional code, but any code that uses Uno Platform provided APIs will work properly.
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- This package is only usable by both native and Skia apps if it also provides a `net10.0` TFM. In this case, for a native app, nothing changes.
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- For a `SkiaRenderer` enabled app, the `net10.0` variant of the library will be used and will not offer iOS/Android specific conditional code, but any code that uses Uno Platform provided APIs will work properly.
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- Given a library that uses `net9.0-ios` or `net9.0-android`, which does have the `SkiaRenderer` set as an `UnoFeature`, but uses platform conditional code with `#if` blocks:
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- Given a library that uses `net10.0-ios` or `net10.0-android`, which does have the `SkiaRenderer` set as an `UnoFeature`, but uses platform conditional code with `#if` blocks:
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- This package is only usable by Skia-enabled apps.
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