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1 | 1 | # Changelog |
| 2 | +## v0.12.11 - 2026-05-13 |
| 3 | +### 🐞 Fixes |
| 4 | +- [Patch] Fix SSAO floating in XR (9a0fba5…) |
| 5 | +- [Patch] Fix DoF depth linearization for reverse-Z (Vision Pro) (79512a3…) |
| 6 | +- [Patch] Bloom threshold samples full HDR scene, not emissive-only (0652749…) |
| 7 | +- [Patch] Fix DoF bokeh aspect ratio — radius now in pixel space (ebd36b0…) |
| 8 | +- [Patch] Replace DoF ring sampling with Vogel disc pattern (16 samples) (947fe23…) |
| 9 | +- [Patch] Fix chromatic aberration aspect ratio and redundant samples (e9f35bb…) |
| 10 | +- [Patch] Fix vignette shape — circular not elliptical on wide screens (1559ede…) |
| 11 | +- [Patch] Wider bloom blur — 9-tap Gaussian kernel, 4 passes, radius 6 (6af62db…) |
| 12 | +- [Patch] Eliminate redundant texture sample in LookShader (9ca27f0…) |
| 13 | +- [Patch] SSAO bilateral blur: linearize depth and thread reverseZ flag (d211b62…) |
| 14 | +- [Patch] Rename BloomCompositeShader textures to match their actual slots (8ec208f…) |
| 15 | +- [Patch] Fix ColorCorrectionShader parameter mismatch (d72a8db…) |
| 16 | +- [Patch] Remove dead commented-out code block from LookShader (39926ac…) |
| 17 | +- [Patch] Update RenderGraphBuilderTest for removed geometryPassId param (8e11d5c…) |
| 18 | +- [Patch] Fix SSAO intensity and retune preset values (84ddb59…) |
| 19 | +- [Patch] Add progress/percentage to exporter cli (e6741a8…) |
| 20 | +- [Patch] Fixed demo camera orbit (ea2c571…) |
| 21 | +- [Patch] Fix occlusion for transparency meshes in xr (ce811e0…) |
| 22 | +- [Patch] Added cache to the native texture loader (f4470d5…) |
| 23 | +- [Patch] Implemented cascade shadow mapping (4856e59…) |
| 24 | +- [Patch] Updated the build templates (6c49df0…) |
| 25 | +- [Patch] Implemented Temporal Anti-Aliasing (dd3abd3…) |
| 26 | +- [Patch] Moved loadUntoldScene from build templates (403320f…) |
| 27 | +- [Patch] Added a factor to the tile gen script to use area as input (884e051…) |
| 28 | +- [Patch] Fix XR mixed-mode HZB culling behind transparent surfaces (8c63977…) |
| 29 | +- [Patch] Fix HZB false culling near transparent surfaces (0c0b0df…) |
| 30 | +- [Patch] Generate mip map for untold files (3dda8bc…) |
| 31 | +- [Patch] Fix z-figthing issues (b3b6535…) |
| 32 | +- [Patch] fixed reversed z for depth debug (848800d…) |
| 33 | +- [Patch] Fixed grid after doing reversed-z (225b9c1…) |
| 34 | +- [Patch] Preserve original mesh names add selective merge via NM_ prefix (361a299…) |
| 35 | +### 📚 Docs |
| 36 | +- [Docs] Updated static batching docs (4471b07…) |
| 37 | +- [Docs] Updated readme (476056e…) |
| 38 | +- [Docs] Updated licenses (9dc3f6d…) |
| 39 | +- [Docs] Updated documents (136d8a1…) |
| 40 | +- [Docs] Updated readme (434274c…) |
| 41 | +- [Docs] Moved documentation to use mkdocs (811d032…) |
| 42 | +- [Docs] point to stable release (89c56b7…) |
| 43 | +- [Docs] Added load scene docs (cd0a8eb…) |
| 44 | +- [Docs] Update spatial docs (9885d85…) |
2 | 45 | ## v0.12.10 - 2026-04-29 |
3 | 46 | ### 🐞 Fixes |
4 | 47 | - [Patch] Made fxaa pass public (736ec7b…) |
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