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test_memorypuzzle.py
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411 lines (379 loc) · 13.4 KB
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import sys
import unittest
import mock
from pygame.constants import QUIT, MOUSEBUTTONUP
import pygame
from mock import MagicMock
import memorypuzzle
from colors import (
BGCOLOR,
BLUE,
BOXCOLOR,
CYAN,
GRAY,
GREEN,
HIGHLIGHTCOLOR,
IVORY,
LIGHTBGCOLOR,
NAVYBLUE,
ORANGE,
PURPLE,
RED,
WHITE,
YELLOW)
from constants import (
BOXSIZE,
EASY_GAME_COLS,
EASY_GAME_ROWS,
FPS,
GAME_COLS,
GAME_ROWS,
GAPSIZE,
HARD_GAME_COLS,
HARD_GAME_ROWS,
MEDIUM_GAME_COLS,
MEDIUM_GAME_ROWS,
REVEALSPEED,
WINDOWHEIGHT,
WINDOWWIDTH, HALF_BOXSIZE, QUARTER_BOXSIZE, GAME_WON_FLASH_WAIT,
GAME_END_WAIT, EASY_RECT)
from shapes import (
DIAMOND,
DONUT,
LINES,
OVAL,
SQUARE)
from memorypuzzle import ALLCOLORS, ALLSHAPES
TEST_BOARD = [
[(LINES, ORANGE), (DIAMOND, ORANGE), (SQUARE, RED), (SQUARE, RED)],
[(DIAMOND, CYAN), (SQUARE, PURPLE), (DIAMOND, ORANGE), (LINES, CYAN)],
[(LINES, CYAN), (LINES, YELLOW), (SQUARE, PURPLE), (LINES, ORANGE)],
[(DONUT, GREEN), (DONUT, CYAN), (DONUT, RED), (DONUT, CYAN)],
[(DONUT, GREEN), (DIAMOND, CYAN), (LINES, YELLOW), (DONUT, RED)]]
TEST_BOX = (0, 0)
TEST_GRID = (EASY_GAME_ROWS, EASY_GAME_COLS)
LEFT_TOP_COORDS_OF_TEST_BOX = (195, 140)
class TestGame(unittest.TestCase):
def test_constants(self):
self.assertTrue(GAME_ROWS > 0)
self.assertTrue(GAME_COLS > 0)
self.assertTrue(BOXSIZE > 0)
self.assertTrue(FPS > 0)
self.assertTrue(GAPSIZE > 0)
self.assertTrue(REVEALSPEED > 0)
self.assertTrue(WINDOWHEIGHT > 0)
self.assertTrue(WINDOWWIDTH > 0)
def test_even_pairs(self):
self.assertEqual(GAME_COLS * GAME_ROWS % 2, 0,
"Board needs to have even number of boxes"
"for pairs of matches.")
def test_color_shape_ratio(self):
self.assertTrue(
len(ALLCOLORS) * len(ALLSHAPES) * 4 >= GAME_COLS * GAME_ROWS,
"Board is too big for the number of shapes/colors defined.")
def test_color_values(self):
colors = [
BGCOLOR,
BLUE,
BOXCOLOR,
CYAN,
GRAY,
GREEN,
HIGHLIGHTCOLOR,
IVORY,
LIGHTBGCOLOR,
NAVYBLUE,
ORANGE,
PURPLE,
RED,
WHITE,
YELLOW]
for color in colors:
self.assertTrue(isinstance(color, tuple))
self.assertEqual(3, len(color))
self.assertTrue(
0 <= color[0] <= 255 and
0 <= color[1] <= 255 and
0 <= color[2] <= 255)
def test_all_constants(self):
constants = [
BOXSIZE,
EASY_GAME_COLS,
EASY_GAME_ROWS,
FPS,
GAME_COLS,
GAME_ROWS,
GAPSIZE,
HARD_GAME_COLS,
HARD_GAME_ROWS,
MEDIUM_GAME_COLS,
MEDIUM_GAME_ROWS,
REVEALSPEED,
WINDOWHEIGHT,
WINDOWWIDTH]
for constant in constants:
self.assertTrue(constant > 0)
def test_shapes(self):
shapes = [
DIAMOND,
DONUT,
LINES,
OVAL,
SQUARE]
for shape in shapes:
self.assertTrue(isinstance(shape, str))
self.assertTrue(shape in ALLSHAPES, "%s not in ALLCOLORS" % shape)
def test_get_game_clock_display(self):
pygame.init = MagicMock()
pygame.display = MagicMock()
pygame.time = MagicMock()
memorypuzzle.get_game_clock_display()
pygame.init.assert_called_once_with()
pygame.display.set_caption.assert_called_once_with("Memory Game")
pygame.time.Clock.assert_called_once_with()
pygame.display.set_mode.assert_called_once_with(
(WINDOWWIDTH, WINDOWHEIGHT))
def test_left_top_coords_of_box(self):
left, top = memorypuzzle.left_top_coords_of_box(TEST_BOX, TEST_GRID)
self.assertEquals(
(left, top),
LEFT_TOP_COORDS_OF_TEST_BOX,
"Coordinates Differ From the calculated expected Value.")
@mock.patch("memorypuzzle.draw_icon", MagicMock())
def test_draw_box_covers(self):
pygame.draw = MagicMock()
pygame.display = MagicMock()
display_surface = MagicMock()
fps_clock = MagicMock()
left, top = LEFT_TOP_COORDS_OF_TEST_BOX
memorypuzzle.draw_box_covers(
display_surface,
fps_clock,
TEST_BOARD,
[TEST_BOX],
10,
TEST_GRID)
expected_draw_rect = [
mock.call(display_surface, BGCOLOR, (left, top, BOXSIZE, BOXSIZE)),
mock.call(display_surface, BOXCOLOR, (left, top, 10, BOXSIZE))
]
self.assertEqual(expected_draw_rect,
pygame.draw.rect.call_args_list)
memorypuzzle.draw_icon.assert_called_once_with(
display_surface,
LINES,
ORANGE,
TEST_BOX,
TEST_GRID)
pygame.display.update.assert_called_once_with()
fps_clock.tick.assert_called_once_with(FPS)
def test_draw_icon(self):
pygame.draw = MagicMock()
display_surface = MagicMock()
left, top = LEFT_TOP_COORDS_OF_TEST_BOX
memorypuzzle.draw_icon(display_surface, DONUT, RED, TEST_BOX, TEST_GRID)
expected = [
mock.call(
display_surface,
RED,
(left + HALF_BOXSIZE, top + HALF_BOXSIZE),
HALF_BOXSIZE - 5),
mock.call(
display_surface,
BGCOLOR,
(left + HALF_BOXSIZE, top + HALF_BOXSIZE),
QUARTER_BOXSIZE - 5)
]
self.assertTrue(pygame.draw.circle.call_args_list, expected)
@mock.patch('memorypuzzle.draw_board', MagicMock())
def test_game_won(self):
display_surface = MagicMock()
pygame.time = MagicMock()
pygame.display = MagicMock()
covered_boxes = memorypuzzle.generate_revealed_boxes_data(
True,
TEST_GRID)
display_update_expected = [mock.call() for _ in range(10)]
flash_colors = [LIGHTBGCOLOR, BGCOLOR]
display_surface_fill_expected = [
mock.call(flash_colors[count % 2]) for count in range(10)]
time_wait_expected = [mock.call(GAME_WON_FLASH_WAIT) for _ in range(10)]
time_wait_expected.append(mock.call(GAME_END_WAIT))
draw_board_called = [
mock.call(display_surface, TEST_BOARD, covered_boxes, TEST_GRID)
for _ in range(10)]
memorypuzzle.game_won(display_surface, TEST_BOARD, TEST_GRID)
self.assertEqual(
pygame.display.update.call_args_list,
display_update_expected)
self.assertEqual(display_surface.fill.call_args_list,
display_surface_fill_expected)
self.assertEqual(pygame.time.wait.call_args_list,
time_wait_expected)
self.assertEqual(
memorypuzzle.draw_board.call_args_list,
draw_board_called)
@mock.patch('memorypuzzle.draw_box_covers', MagicMock())
def test_cover_boxes_animation(self):
display_surface = MagicMock()
fps_clock = MagicMock()
expected_box_covers = [
mock.call(
display_surface,
fps_clock,
TEST_BOARD,
[TEST_BOX],
coverage,
TEST_GRID)
for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED)]
memorypuzzle.cover_boxes_animation(
display_surface,
fps_clock,
TEST_BOARD,
[TEST_BOX],
TEST_GRID)
self.assertEquals(
memorypuzzle.draw_box_covers.call_args_list,
expected_box_covers)
def test_get_shape_and_color(self):
self.assertEqual(
(LINES, ORANGE),
memorypuzzle.get_shape_and_color(TEST_BOARD, TEST_BOX))
@mock.patch("memorypuzzle.draw_box_covers", MagicMock())
def test_reveal_boxes_animation(self):
display_surface = MagicMock()
fps_clock = MagicMock()
expected_draw_box_covers = [
mock.call(
display_surface,
fps_clock,
TEST_BOARD,
[TEST_BOX],
coverage,
TEST_GRID)
for coverage in range(BOXSIZE, -1, -REVEALSPEED)]
memorypuzzle.reveal_boxes_animation(
display_surface,
fps_clock,
TEST_BOARD,
[TEST_BOX],
TEST_GRID)
self.assertEqual(
expected_draw_box_covers,
memorypuzzle.draw_box_covers.call_args_list)
def test_draw_highlight_box(self):
display_surface = MagicMock()
left, top = LEFT_TOP_COORDS_OF_TEST_BOX
pygame.draw = MagicMock()
memorypuzzle.draw_highlight_box(display_surface, TEST_BOX, TEST_GRID)
pygame.draw.rect.assert_called_once_with(
display_surface,
HIGHLIGHTCOLOR,
(left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10),
4)
def test_get_mouse_click(self):
pygame.event = MagicMock()
pygame.quit = MagicMock()
sys.exit = MagicMock()
pygame.event.type = QUIT
pygame.event.get.return_value = [pygame.event]
memorypuzzle.get_mouse_click()
pygame.quit.assert_called_once_with()
sys.exit.assert_called_once_with()
pygame.event.type = MOUSEBUTTONUP
pygame.event.pos = (100, 100)
pygame.event.get.return_value = [pygame.event]
self.assertEqual(
(True, (100, 100)),
memorypuzzle.get_mouse_click())
@mock.patch("memorypuzzle.draw_icon", MagicMock())
def test_draw_board(self):
display_surface = MagicMock()
pygame.draw = MagicMock()
rows, cols = TEST_GRID
revealed_boxes = memorypuzzle.generate_revealed_boxes_data(
False,
TEST_GRID)
expected_pygame_draw = [
mock.call(
display_surface,
BOXCOLOR,
(mock.ANY, mock.ANY, BOXSIZE, BOXSIZE),
3)
for _ in range(rows * cols)]
memorypuzzle.draw_board(
display_surface,
TEST_BOARD,
revealed_boxes,
TEST_GRID)
self.assertEqual(expected_pygame_draw, pygame.draw.rect.call_args_list)
revealed_boxes[0][0] = True
expected_pygame_draw.pop(0)
pygame.draw.rect.reset_mock()
expected_draw_icon = [
mock.call(display_surface, LINES, ORANGE, TEST_BOX, TEST_GRID)]
memorypuzzle.draw_board(
display_surface,
TEST_BOARD,
revealed_boxes,
TEST_GRID)
self.assertEqual(
len(expected_pygame_draw),
len(pygame.draw.rect.call_args_list))
self.assertEqual(
expected_draw_icon,
memorypuzzle.draw_icon.call_args_list)
def test_generate_revealed_boxes_data(self):
table = memorypuzzle.generate_revealed_boxes_data(True, TEST_GRID)
self.assertTrue(all(all(rows) for rows in table))
@mock.patch("memorypuzzle.draw_board", MagicMock())
@mock.patch("memorypuzzle.reveal_boxes_animation", MagicMock())
@mock.patch("memorypuzzle.cover_boxes_animation", MagicMock())
def test_start_game_animation(self):
display_surface = MagicMock()
fps_clock = MagicMock()
covered_boxes = memorypuzzle.generate_revealed_boxes_data(
False,
TEST_GRID)
expected_revealed_boxes_animation = [
mock.call(display_surface, fps_clock, TEST_BOARD, mock.ANY,
TEST_GRID)
for _ in range(3)]
expected_cover_boxes_animation = [
mock.call(display_surface, fps_clock, TEST_BOARD, mock.ANY,
TEST_GRID)
for _ in range(3)]
memorypuzzle.start_game_animation(
display_surface,
fps_clock,
TEST_BOARD,
TEST_GRID)
self.assertEqual(
[mock.call(display_surface, TEST_BOARD, covered_boxes, TEST_GRID)],
memorypuzzle.draw_board.call_args_list)
self.assertEqual(
expected_revealed_boxes_animation,
memorypuzzle.reveal_boxes_animation.call_args_list)
self.assertEqual(
expected_cover_boxes_animation,
memorypuzzle.cover_boxes_animation.call_args_list)
@mock.patch("memorypuzzle.get_mouse_click", MagicMock())
def test_game_level(self):
display_surface = MagicMock()
fps_clock = MagicMock()
pygame.Rect = MagicMock()
pygame.font = MagicMock()
memorypuzzle.get_mouse_click.return_value = (True, mock.ANY)
pygame.Rect(EASY_RECT).collidepoint.return_value = True
self.assertEqual(
(EASY_GAME_ROWS, EASY_GAME_COLS),
memorypuzzle.get_game_level(display_surface, fps_clock))
memorypuzzle.get_mouse_click.assert_called_once_with()
@mock.patch("memorypuzzle.game_loop", MagicMock())
@mock.patch(
"memorypuzzle.get_game_clock_display",
MagicMock(return_value=(mock.ANY, mock.ANY)))
def test_main(self):
memorypuzzle.main()
fps, clock = memorypuzzle.get_game_clock_display()
memorypuzzle.game_loop.assert_called_with(fps, clock)