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53 lines (45 loc) · 1.93 KB
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2019 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2019 Chris Ohk, Youngjoong Kim, SeungHyun Jeon
#ifndef ROSETTASTONE_PLAYMODE_DAMAGE_TASK_HPP
#define ROSETTASTONE_PLAYMODE_DAMAGE_TASK_HPP
#include <Rosetta/PlayMode/Tasks/ITask.hpp>
namespace RosettaStone::PlayMode::SimpleTasks
{
//!
//! \brief DamageTask class.
//!
//! This class represents the task for taking damage.
//!
class DamageTask : public ITask
{
public:
//! Constructs task with given \p entityType, \p damage and \p
//! isSpellDamage.
//! \param entityType The entity type of target to take damage.
//! \param damage A value indicating how much to take.
//! \param isSpellDamage true if it is spell damage, and false otherwise.
DamageTask(EntityType entityType, int damage, bool isSpellDamage = false);
//! Constructs task with given \p entityType, \p damage, \p randomDamage and
//! \p isSpellDamage.
//! \param entityType The entity type of target to take damage.
//! \param damage A value indicating how much to take.
//! \param randomDamage A random value indicating how much to take.
//! \param isSpellDamage true if it is spell damage, and false otherwise.
DamageTask(EntityType entityType, int damage, int randomDamage,
bool isSpellDamage = false);
private:
//! Processes task logic internally and returns meta data.
//! \param player The player to run task.
//! \return The result of task processing.
TaskStatus Impl(Player* player) override;
//! Internal method of Clone().
//! \return The cloned task.
std::unique_ptr<ITask> CloneImpl() override;
int m_damage = 0;
int m_randomDamage = 0;
bool m_isSpellDamage = false;
};
} // namespace RosettaStone::PlayMode::SimpleTasks
#endif // ROSETTASTONE_PLAYMODE_DAMAGE_TASK_HPP