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Copy pathDiscardTask.hpp
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54 lines (46 loc) · 1.75 KB
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// This code is based on Sabberstone project.
// Copyright (c) 2017-2019 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2019 Chris Ohk, Youngjoong Kim, SeungHyun Jeon
#ifndef ROSETTASTONE_PLAYMODE_DISCARD_TASK_HPP
#define ROSETTASTONE_PLAYMODE_DISCARD_TASK_HPP
#include <Rosetta/PlayMode/Tasks/ITask.hpp>
namespace RosettaStone::PlayMode::SimpleTasks
{
//! The type of discard task.
enum class DiscardType
{
DEFAULT, //!< Don't care.
LOWEST_COST, //!< Lowest cost card.
HIGHEST_COST, //!< Highest cost card.
ENEMY_MINION, //!< A random enemy minion.
};
//!
//! \brief DiscardTask class.
//!
//! This class represents the task for discarding card(s) from hand.
//!
class DiscardTask : public ITask
{
public:
//! Constructs task with given \p amount, \p discardType and \p saveCard.
//! \param amount The amount to discard card(s).
//! \param discardType The type of discard task.
//! \param saveCard A flag to save card to discard in playable's game tag.
explicit DiscardTask(int amount,
DiscardType discardType = DiscardType::DEFAULT,
bool saveCard = false);
private:
//! Processes task logic internally and returns meta data.
//! \param player The player to run task.
//! \return The result of task processing.
TaskStatus Impl(Player* player) override;
//! Internal method of Clone().
//! \return The cloned task.
std::unique_ptr<ITask> CloneImpl() override;
int m_amount = 1;
DiscardType m_discardType = DiscardType::DEFAULT;
bool m_saveCard = false;
};
} // namespace RosettaStone::PlayMode::SimpleTasks
#endif // ROSETTASTONE_PLAYMODE_DISCARD_TASK_HPP