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// This code is based on Sabberstone project.
// Copyright (c) 2017-2019 SabberStone Team, darkfriend77 & rnilva
// RosettaStone is hearthstone simulator using C++ with reinforcement learning.
// Copyright (c) 2019 Chris Ohk, Youngjoong Kim, SeungHyun Jeon
#ifndef ROSETTASTONE_PLAYMODE_SUMMON_TASK_HPP
#define ROSETTASTONE_PLAYMODE_SUMMON_TASK_HPP
#include <Rosetta/PlayMode/Tasks/ITask.hpp>
namespace RosettaStone::PlayMode::SimpleTasks
{
//!
//! \brief SummonTask class.
//!
//! This class represents the task for summoning minion at battlefield.
//!
class SummonTask : public ITask
{
public:
//! Constructs task with given \p side, \p card,
//! \p removeFromStack, \p addToStack and \p amount.
//! \param side The side of summoned minion.
//! \param card The card to summon.
//! \param removeFromStack The flag that indicates
//! whether the summon entity should remove from stack.
//! \param addToStack The flag that indicates
//! whether the summon entity should add to stack.
//! \param amount The number of minions to summon.
explicit SummonTask(SummonSide side = SummonSide::DEFAULT,
std::optional<Card*> card = std::nullopt,
bool removeFromStack = false, bool addToStack = false,
int amount = 1);
//! Constructs task with given \p cardID, \p side and \p addToStack.
//! \param cardID The card ID to summon.
//! \param side The side of summoned minion.
//! \param addToStack The flag that indicates
//! whether the summon entity should add to stack.
explicit SummonTask(const std::string& cardID,
SummonSide side = SummonSide::DEFAULT,
bool addToStack = false);
//! Constructs task with given \p cardID, \p amount and \p side.
//! \param cardID The card ID to summon.
//! \param amount The number of minions to summon.
//! \param side The side of summoned minion.
//! \param addToStack The flag that indicates
//! whether the summon entity should add to stack.
explicit SummonTask(const std::string& cardID, int amount,
SummonSide side = SummonSide::DEFAULT,
bool addToStack = false);
//! Returns the position of minion to summon.
//! \param source The source entity.
//! \param side The side of summoned minion.
//! \param target The target entity.
//! \param alternateCount The count for SummonSide::ALTERNATE.
//! \return The position of minion to summon.
static int GetPosition(Entity* source, SummonSide side, Entity* target,
int& alternateCount);
private:
//! Processes task logic internally and returns meta data.
//! \param player The player to run task.
//! \return The result of task processing.
TaskStatus Impl(Player* player) override;
//! Internal method of Clone().
//! \return The cloned task.
std::unique_ptr<ITask> CloneImpl() override;
std::optional<Card*> m_card = std::nullopt;
SummonSide m_side = SummonSide::DEFAULT;
int m_amount = 1;
bool m_removeFromStack = false;
bool m_addToStack = false;
};
} // namespace RosettaStone::PlayMode::SimpleTasks
#endif // ROSETTASTONE_PLAYMODE_SUMMON_TASK_HPP