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name: 🌈 Check Pull Request
on:
pull_request:
types: [opened, synchronize, reopened]
pull_request_target:
types: [opened, synchronize, reopened]
# Global Settings
env:
GODOT_VERSION: 4.5
NDK_VERSION: 27.3.13750724
TARGET_PATH: demo/addons/fmod/libs/
TARGET_NAME: libGodotFmod
FMOD_VERSION: 20306
jobs:
gate:
runs-on: ubuntu-latest
# EXCLUSIVE PATHS:
# - In-repo PRs use pull_request
# - External PRs use pull_request_target, so secrets are available, but only after the run is approved
if: >
(
github.event_name == 'pull_request' &&
github.event.pull_request.head.repo.full_name == github.repository
) || (
github.event_name == 'pull_request_target' &&
github.event.pull_request.head.repo.full_name != github.repository
)
environment: ${{ github.event_name == 'pull_request_target' && 'external-pr' || '' }}
steps:
- run: echo "Run Approved"
build:
name: ${{ matrix.name }}
needs: gate
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: Windows Editor Compilation
os: "windows-2022"
platform: windows
target: editor
additional-python-packages: pywin32
fmod-executable-suffix: win-installer.exe
shell: pwsh
- name: Windows Debug Compilation
os: "windows-2022"
platform: windows
target: template_debug
additional-python-packages: pywin32
fmod-executable-suffix: win-installer.exe
shell: pwsh
- name: Windows Release Compilation
os: "windows-2022"
platform: windows
target: template_release
additional-python-packages: pywin32
fmod-executable-suffix: win-installer.exe
shell: pwsh
- name: Ubuntu Editor Compilation
os: "ubuntu-22.04"
platform: linux
target: editor
fmod-executable-suffix: linux.tar.gz
fmod-core-platform-folder: linux/core/lib/x86_64
fmod-studio-platform-folder: linux/studio/lib/x86_64
fmod-library-suffix: so
godot-executable-download-suffix: linux.x86_64.zip
godot-executable: Godot_v$GODOT_VERSION-stable_linux.x86_64
shell: bash
- name: Ubuntu Debug Compilation
os: "ubuntu-22.04"
platform: linux
target: template_debug
fmod-executable-suffix: linux.tar.gz
shell: bash
- name: Ubuntu Release Compilation
os: "ubuntu-22.04"
platform: linux
target: template_release
fmod-executable-suffix: linux.tar.gz
shell: bash
- name: MacOS Editor Compilation
os: "macos-14"
platform: macos
target: editor
fmod-executable-suffix: osx.dmg
fmod-core-platform-folder: osx/core/lib
fmod-studio-platform-folder: osx/studio/lib
fmod-library-suffix: dylib
godot-executable-download-suffix: macos.universal.zip
godot-executable: Godot.app/Contents/MacOs/Godot
shell: bash
- name: MacOS Debug Compilation
os: "macos-14"
platform: macos
target: template_debug
fmod-executable-suffix: osx.dmg
shell: bash
- name: MacOS Release Compilation
os: "macos-14"
platform: macos
target: template_release
fmod-executable-suffix: osx.dmg
shell: bash
- name: Android Editor Compilation
os: "ubuntu-22.04"
platform: android
target: editor
fmod-executable-suffix: android.tar.gz
flags: ndk_version=$NDK_VERSION arch=arm64
shell: bash
- name: Android Debug Compilation
os: "ubuntu-22.04"
platform: android
target: template_debug
fmod-executable-suffix: android.tar.gz
flags: ndk_version=$NDK_VERSION arch=arm64
shell: bash
- name: Android Release Compilation
os: "ubuntu-22.04"
platform: android
target: template_release
fmod-executable-suffix: android.tar.gz
flags: ndk_version=$NDK_VERSION arch=arm64
shell: bash
- name: iOS Debug Compilation
os: "macos-14"
platform: ios
target: template_debug
fmod-executable-suffix: ios.dmg
shell: bash
- name: iOS Release Compilation
os: "macos-14"
platform: ios
target: template_release
fmod-executable-suffix: ios.dmg
shell: bash
steps:
- name: Checkout (in-repo PR)
if: github.event_name == 'pull_request'
uses: actions/checkout@v4
with:
lfs: true
submodules: recursive
- name: Checkout (external PR via target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4
with:
lfs: true
submodules: recursive
ref: ${{ github.event.pull_request.head.sha }}
persist-credentials: false
- name: Android dependencies
if: ${{ matrix.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Compile native plugin
uses: ./.github/actions/create-native-build
with:
platform: ${{ matrix.platform }}
target: ${{ matrix.target }}
additional-python-packages: ${{ matrix.additional-python-packages }}
flags: ${{ matrix.flags }}
fmod-executable-suffix: ${{ matrix.fmod-executable-suffix }}
fmod-user: ${{ secrets.FMODUSER }}
fmod-password: ${{ secrets.FMODPASS }}
shell: ${{ matrix.shell }}
- name: Download godot engine
if: matrix.platform != 'android' && matrix.platform != 'ios' && matrix.platform != 'windows' && matrix.target == 'editor'
run: |
wget https://github.com/godotengine/godot-builds/releases/download/${{env.GODOT_VERSION}}-stable/Godot_v${{env.GODOT_VERSION}}-stable_${{ matrix.godot-executable-download-suffix }}
unzip Godot_v${{env.GODOT_VERSION}}-stable_${{ matrix.godot-executable-download-suffix }}
rm Godot_v${{env.GODOT_VERSION}}-stable_${{ matrix.godot-executable-download-suffix }}
- name: Run tests
if: matrix.platform != 'android' && matrix.platform != 'ios' && matrix.platform != 'windows' && matrix.target == 'editor'
run: |
cd demo
chmod +x run_tests.sh
chmod +x ../${{ matrix.godot-executable }}
./run_tests.sh ../${{ matrix.godot-executable }}
create-android-plugin:
needs: [build]
strategy:
matrix:
include:
- os: "ubuntu-22.04"
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v3
with:
lfs: true
submodules: recursive
- name: Create android plugin
uses: ./.github/actions/create-android-plugin