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Add compatibility_maximum to avoid Godot engine crashes
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demo/addons/fmod/fmod.gdextension

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[configuration]
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entry_symbol = "fmod_library_init"
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compatibility_minimum = 4.2
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compatibility_maximum = 4.4
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[libraries]
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windows.editor.x86_64 = "res://addons/fmod/libs/windows/libGodotFmod.windows.editor.x86_64.dll"

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