Issue related to a discord conversation from 16/01/2026 17:18 (Discord name is gravitor_)
Original message:
"I'm trying to set the playhead to specific points on one of my timelines (in code) and i cant figure it out... can someone help? I've been looking at the cpp code and apparently there is a FmodEvent::set_timeline_position(int position) but i cant find a way to get there from my FmodEventEmitter3D.
i've tried this FmodServer.get_event(music.event_name).get_instance_list() where music is the FmodEventEmitter3D but the items in that array don't have the set_timeline_position method"
Apparently this, and possibly other methods, are not exposed to Godot (according to @CedNaru).
Thank you for your help and work on this extension! I would try to fix the issue myself but I'm a bit out of my depth in this field... Sorry!
Issue related to a discord conversation from 16/01/2026 17:18 (Discord name is gravitor_)
Original message:
"I'm trying to set the playhead to specific points on one of my timelines (in code) and i cant figure it out... can someone help? I've been looking at the cpp code and apparently there is a
FmodEvent::set_timeline_position(int position)but i cant find a way to get there from myFmodEventEmitter3D.i've tried this
FmodServer.get_event(music.event_name).get_instance_list()wheremusicis theFmodEventEmitter3Dbut the items in that array don't have theset_timeline_position method"Apparently this, and possibly other methods, are not exposed to Godot (according to @CedNaru).
Thank you for your help and work on this extension! I would try to fix the issue myself but I'm a bit out of my depth in this field... Sorry!