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I had an FmodEventEmitter3D with an event instrument that had 3 parameter requirements. I decided to separate them into two emitters. When I did the game stopped launching and if i restarted the editor the project would crash. The solution was to remove the FmodEventEmitter3D node manually from the .tscn file.
I am guessing the problem is that the parameters are no longer required and that messes with things, since its the only thing that changed.