Version: 0.6.1
Godot: 4.5.1
FMOD: 2.02.27
I had an FmodEventEmitter3D with an event instrument that had 3 parameter requirements. I decided to separate them into two emitters. When I did the game stopped launching and if i restarted the editor the project would crash. The solution was to remove the FmodEventEmitter3D node manually from the .tscn file.
I am guessing the problem is that the parameters are no longer required and that messes with things, since its the only thing that changed.
Thank you for your work!
Version: 0.6.1
Godot: 4.5.1
FMOD: 2.02.27
I had an
FmodEventEmitter3Dwith an event instrument that had 3 parameter requirements. I decided to separate them into two emitters. When I did the game stopped launching and if i restarted the editor the project would crash. The solution was to remove theFmodEventEmitter3Dnode manually from the .tscn file.I am guessing the problem is that the parameters are no longer required and that messes with things, since its the only thing that changed.
Thank you for your work!