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sound loader somewhat unreasonable #423

@1ndexZero

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@1ndexZero

FmodServer.create_sound_instance() needs a path, not FmodSound.

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It will find the sound in a HashSet with path, but I don't think it's a good way that loading a sound needs tow same path, and loading audio this way can be very misleading, FmodServer.create_sound_instance(FmodFile) might be a better solution.

Please consider add a new function FmodServer.create_sound_instance(FmodFile) if possible, please remove the HashSet files, let programmer manage file with FmodFile by them self. And the loader should call from FmodFile FmodSound, this project don't have document, it will make programmer easy to find.

The core part is very useful in the development of rhythm game, should be a key focus for development. I'm willing to participate in the development but I can't get the hang of Git x(

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