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iOS upload fails with ITMS-90334 — embedded libGodotFmod.ios.* framework signed with wrong identifier #438

@AdamGerthel

Description

@AdamGerthel

Environment

  • FMOD GDExtension 6.1.0
  • Godot 4.6 (Mobile)

Description

Uploading an iOS build App Store Connect / TestFlight gets rejected with:

ERROR: Invalid Code Signature Identifier. The identifier "libGodotFmod.ios" in your
code signature for "libGodotFmod.ios.template-release" must match its Bundle Identifier
"com.<app-id>.framework.libGodotFmod.ios.template-release" (90334)

In the built .app, the embedded framework's Info.plist has the correct CFBundleIdentifier, but its code signature is derived from the file name instead:

CFBundleIdentifier = com.<app-id>.framework.libGodotFmod.ios.template-release
codesign Identifier = libGodotFmod.ios     # truncated at the last dot — mismatch

The signing itself is done by Godot's iOS exporter, but the FMOD package triggers it by shipping the iOS slice as a .dylib with a multi-dot name (libGodotFmod.ios.template_release.universal.dylib), so codesign's filename fallback chops at the last dot and never matches CFBundleIdentifier.

Possible fix

Ship the iOS library as a proper .framework-style xcframework slice (with its own CFBundleIdentifier), and/or a dot-free executable name, so codesign signs it with a matching identifier.

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