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This repository was archived by the owner on Apr 27, 2026. It is now read-only.
I was just wondering if this project is going to be archived or do you intend to come back to it and keep developing?
I can see that the last commit was (at the time of this writing) 4 years ago and you have also mentioned in the README that cinterop is not an optimal tool. But in the past 4 years a lot has happened. Godot 4 has made it possible to make new extensions for the engine without rebuilding all of it from scratch.
And also, kotlin native and cinterop have been extensively improved in the past few years (KMP is currently stable and Gradle build is supporting it out of the box) so I was really excited to see Kotlin Native (and not Kotlin JVM) on Godot ecosystem.
@chippmann@raniejade I totally understand it's gonna be a big hassle to make it work in a production-level; but I was hoping to get an answer as to if you are going to keep working on it or is this project dead ?
Hello there.
I was just wondering if this project is going to be archived or do you intend to come back to it and keep developing?
I can see that the last commit was (at the time of this writing) 4 years ago and you have also mentioned in the README that cinterop is not an optimal tool. But in the past 4 years a lot has happened. Godot 4 has made it possible to make new extensions for the engine without rebuilding all of it from scratch.
And also, kotlin native and cinterop have been extensively improved in the past few years (KMP is currently stable and Gradle build is supporting it out of the box) so I was really excited to see Kotlin Native (and not Kotlin JVM) on Godot ecosystem.
@chippmann @raniejade I totally understand it's gonna be a big hassle to make it work in a production-level; but I was hoping to get an answer as to if you are going to keep working on it or is this project dead ?
Thanks.