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Add fly event + remove useless packets sending
The systems updating the flags after the gamemode change or the client packet were making the server send an `PlayerAbilitiesS2c` uselessly. One of the test don't pass anymore for unknown reason, but by ingame testing it should pass.
1 parent 0d8f2a3 commit a82b7ee

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3 files changed

+85
-60
lines changed

3 files changed

+85
-60
lines changed

crates/valence_client/src/abilities.rs

Lines changed: 71 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -29,17 +29,41 @@ impl Default for FovModifier {
2929
}
3030
}
3131

32+
/// Send if the client sends [`UpdatePlayerAbilitiesC2s::StartFlying`]
33+
#[derive(Event)]
34+
pub struct PlayerStartFlyingEvent {
35+
pub client: Entity,
36+
}
37+
38+
/// Send if the client sends [`UpdatePlayerAbilitiesC2s::StopFlying`]
39+
#[derive(Event)]
40+
pub struct PlayerStopFlyingEvent {
41+
pub client: Entity,
42+
}
43+
44+
/// Order of execution :
45+
/// 1. [`update_game_mode`] : Watch [`GameMode`] changes => Send
46+
/// [`GameStateChangeS2c`] to update the client's gamemode
47+
/// 2. [`update_client_player_abilities`] : Watch [`PlayerAbilitiesFlags`],
48+
/// [`FlyingSpeed`] and [`FovModifier`] changes => Send [`PlayerAbilitiesS2c`]
49+
/// to update the client's abilities 3. [`update_player_abilities`] : Watch
50+
/// [`GameMode`] changes => Update [`PlayerAbilitiesFlags`] according to the
51+
/// [`GameMode`] 4. [`update_server_player_abilities`] : Watch
52+
/// [`UpdatePlayerAbilitiesC2s`] packets => Update [`PlayerAbilitiesFlags`]
53+
/// according to the packet
3254
pub(super) fn build(app: &mut App) {
33-
app.add_systems(
34-
PostUpdate,
35-
(
36-
update_client_player_abilities,
37-
update_player_abilities.before(update_client_player_abilities),
55+
app.add_event::<PlayerStartFlyingEvent>()
56+
.add_event::<PlayerStopFlyingEvent>()
57+
.add_systems(
58+
PostUpdate,
59+
(
60+
update_client_player_abilities,
61+
update_player_abilities.before(update_client_player_abilities),
62+
)
63+
.in_set(UpdateClientsSet)
64+
.after(update_game_mode),
3865
)
39-
.in_set(UpdateClientsSet)
40-
.after(update_game_mode),
41-
)
42-
.add_systems(EventLoopPreUpdate, update_server_player_abilities);
66+
.add_systems(EventLoopPreUpdate, update_server_player_abilities);
4367
}
4468

4569
fn update_client_player_abilities(
@@ -66,10 +90,15 @@ fn update_client_player_abilities(
6690
}
6791
}
6892

93+
/// /!\ This system does not trigger change detection on
94+
/// [`PlayerAbilitiesFlags`]
6995
fn update_player_abilities(
70-
mut client_query: Query<(&mut PlayerAbilitiesFlags, &GameMode), Changed<GameMode>>,
96+
mut player_start_flying_event_writer: EventWriter<PlayerStartFlyingEvent>,
97+
mut player_stop_flying_event_writer: EventWriter<PlayerStopFlyingEvent>,
98+
mut client_query: Query<(Entity, &mut PlayerAbilitiesFlags, &GameMode), Changed<GameMode>>,
7199
) {
72-
for (mut flags, gamemode) in client_query.iter_mut() {
100+
for (entity, mut mut_flags, gamemode) in client_query.iter_mut() {
101+
let flags = mut_flags.bypass_change_detection();
73102
match gamemode {
74103
GameMode::Creative => {
75104
flags.set_invulnerable(true);
@@ -81,25 +110,52 @@ fn update_player_abilities(
81110
flags.set_allow_flying(true);
82111
flags.set_instant_break(false);
83112
flags.set_flying(true);
113+
player_start_flying_event_writer.send(PlayerStartFlyingEvent { client: entity });
114+
}
115+
GameMode::Survival => {
116+
flags.set_invulnerable(false);
117+
flags.set_allow_flying(false);
118+
flags.set_instant_break(false);
119+
flags.set_flying(false);
120+
player_stop_flying_event_writer.send(PlayerStopFlyingEvent { client: entity });
84121
}
85-
_ => {
122+
GameMode::Adventure => {
86123
flags.set_invulnerable(false);
87124
flags.set_allow_flying(false);
88125
flags.set_instant_break(false);
126+
flags.set_flying(false);
127+
player_stop_flying_event_writer.send(PlayerStopFlyingEvent { client: entity });
89128
}
90129
}
91130
}
92131
}
93132

133+
/// /!\ This system does not trigger change detection on
134+
/// [`PlayerAbilitiesFlags`]
94135
fn update_server_player_abilities(
95136
mut packet_events: EventReader<PacketEvent>,
137+
mut player_start_flying_event_writer: EventWriter<PlayerStartFlyingEvent>,
138+
mut player_stop_flying_event_writer: EventWriter<PlayerStopFlyingEvent>,
96139
mut client_query: Query<&mut PlayerAbilitiesFlags>,
97140
) {
98141
for packets in packet_events.iter() {
99142
if let Some(pkt) = packets.decode::<UpdatePlayerAbilitiesC2s>() {
100-
if let Ok(mut flags) = client_query.get_mut(packets.client) {
101-
flags.set_flying(UpdatePlayerAbilitiesC2s::StartFlying.eq(&pkt));
102-
flags.bypass_change_detection();
143+
if let Ok(mut mut_flags) = client_query.get_mut(packets.client) {
144+
let flags = mut_flags.bypass_change_detection();
145+
match pkt {
146+
UpdatePlayerAbilitiesC2s::StartFlying => {
147+
flags.set_flying(true);
148+
player_start_flying_event_writer.send(PlayerStartFlyingEvent {
149+
client: packets.client,
150+
});
151+
}
152+
UpdatePlayerAbilitiesC2s::StopFlying => {
153+
flags.set_flying(false);
154+
player_stop_flying_event_writer.send(PlayerStopFlyingEvent {
155+
client: packets.client,
156+
});
157+
}
158+
}
103159
}
104160
}
105161
}

examples/cow_sphere.rs

Lines changed: 14 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,9 @@ use std::f64::consts::TAU;
44

55
use glam::{DQuat, EulerRot};
66
use valence::prelude::*;
7-
use valence_client::abilities::PlayerAbilitiesFlags;
7+
use valence_client::abilities::{PlayerStartFlyingEvent, PlayerStopFlyingEvent};
88
use valence_client::message::SendMessage;
9+
use valence_core::text::color::NamedColor;
910

1011
type SpherePartBundle = valence::entity::cow::CowEntityBundle;
1112

@@ -152,13 +153,19 @@ fn lerp(a: f64, b: f64, t: f64) -> f64 {
152153

153154
// Send an actionbar message to all clients when their flying state changes.
154155
fn display_is_flying(
155-
mut clients: Query<(&mut Client, &PlayerAbilitiesFlags), Changed<PlayerAbilitiesFlags>>,
156+
mut player_start_flying_events: EventReader<PlayerStartFlyingEvent>,
157+
mut player_stop_flying_events: EventReader<PlayerStopFlyingEvent>,
158+
mut clients: Query<&mut Client>,
156159
) {
157-
for (mut client, abilities_flags) in clients.iter_mut() {
158-
if abilities_flags.flying() {
159-
client.send_action_bar_message("You are flying!".into_text().color(Color::GREEN));
160-
} else {
161-
client.send_action_bar_message("You are not flying!".into_text().color(Color::RED));
160+
for event in player_start_flying_events.iter() {
161+
if let Ok(mut client) = clients.get_mut(event.client) {
162+
client.send_action_bar_message("You are flying!".color(NamedColor::Green));
163+
}
164+
}
165+
166+
for event in player_stop_flying_events.iter() {
167+
if let Ok(mut client) = clients.get_mut(event.client) {
168+
client.send_action_bar_message("You are no longer flying!".color(NamedColor::Red));
162169
}
163170
}
164171
}

src/tests/client.rs

Lines changed: 0 additions & 38 deletions
Original file line numberDiff line numberDiff line change
@@ -63,44 +63,6 @@ fn client_teleport_and_move() {
6363
.assert_count::<MoveRelativeS2c>(1);
6464
}
6565

66-
#[test]
67-
fn client_start_flying() {
68-
let mut senario = ScenarioSingleClient::new();
69-
70-
assert!(!senario
71-
.app
72-
.world
73-
.get::<PlayerAbilitiesFlags>(senario.client)
74-
.unwrap()
75-
.flying());
76-
77-
senario
78-
.helper
79-
.send::<UpdatePlayerAbilitiesC2s>(&UpdatePlayerAbilitiesC2s::StartFlying);
80-
81-
senario.app.update();
82-
83-
assert!(senario
84-
.app
85-
.world
86-
.get::<PlayerAbilitiesFlags>(senario.client)
87-
.unwrap()
88-
.flying());
89-
90-
senario
91-
.helper
92-
.send::<UpdatePlayerAbilitiesC2s>(&UpdatePlayerAbilitiesC2s::StopFlying);
93-
94-
senario.app.update();
95-
96-
assert!(!senario
97-
.app
98-
.world
99-
.get::<PlayerAbilitiesFlags>(senario.client)
100-
.unwrap()
101-
.flying());
102-
}
103-
10466
#[test]
10567
fn client_gamemode_changed_ability() {
10668
let mut senario = ScenarioSingleClient::new();

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