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Copy pathPython_Project.py
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133 lines (100 loc) · 3.49 KB
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from tkinter import *
from PIL import Image, ImageTk
from random import randint
# main window
root = Tk()
root.title("Rock Paper Scissors Game")
root.configure(background="#9b59b6")
# picture
rock_img = ImageTk.PhotoImage(Image.open("rock-user.png"))
paper_img = ImageTk.PhotoImage(Image.open("paper-user.png"))
scissor_img = ImageTk.PhotoImage(Image.open("scissors-user.png"))
rock_img_comp = ImageTk.PhotoImage(Image.open("rock.png"))
paper_img_comp = ImageTk.PhotoImage(Image.open("paper.png"))
scissor_img_comp = ImageTk.PhotoImage(Image.open("scissors.png"))
# insert picture
user_label = Label(root, image=scissor_img, bg="#9b59b6")
comp_label = Label(root, image=scissor_img_comp, bg="#9b59b6")
comp_label.grid(row=1, column=0)
user_label.grid(row=1, column=4)
# scores
playerScore = Label(root, text=0, font=100, bg="#9b59b6", fg="white")
computerScore = Label(root, text=0, font=100, bg="#9b59b6", fg="white")
computerScore.grid(row=1, column=1)
playerScore.grid(row=1, column=3)
# indicators
user_indicator = Label(root, font=50, text="USER", bg="#9b59b6", fg="white")
comp_indicator = Label(root, font=50, text="COMPUTER",
bg="#9b59b6", fg="white")
user_indicator.grid(row=0, column=3)
comp_indicator.grid(row=0, column=1)
# messages
msg = Label(root, font=50, bg="#9b59b6", fg="white")
msg.grid(row=3, column=2)
# update message
def updateMessage(x):
msg['text'] = x
# update user score
def updateUserScore():
score = int(playerScore["text"])
score += 1
playerScore["text"] = str(score)
# update computer score
def updateCompScore():
score = int(computerScore["text"])
score += 1
computerScore["text"] = str(score)
# check winner
def checkWin(player, computer):
if player == computer:
updateMessage("Its a tie!!!")
elif player == "rock":
if computer == "paper":
updateMessage("You loose")
updateCompScore()
else:
updateMessage("You Win")
updateUserScore()
elif player == "paper":
if computer == "scissor":
updateMessage("You loose")
updateCompScore()
else:
updateMessage("You Win")
updateUserScore()
elif player == "scissor":
if computer == "rock":
updateMessage("You loose")
updateCompScore()
else:
updateMessage("You Win")
updateUserScore()
else:
pass
# update choices
choices = ["rock", "paper", "scissor"]
def updateChoice(x):
# for computer
compChoice = choices[randint(0, 2)]
if compChoice == "rock":
comp_label.configure(image=rock_img_comp)
elif compChoice == "paper":
comp_label.configure(image=paper_img_comp)
else:
comp_label.configure(image=scissor_img_comp)
# for user
if x == "rock":
user_label.configure(image=rock_img)
elif x == "paper":
user_label.configure(image=paper_img)
else:
user_label.configure(image=scissor_img)
checkWin(x, compChoice)
# buttons
rock = Button(root, width=20, height=2, text="ROCK",
bg="#FF3E4D", fg="white", command=lambda: updateChoice("rock")).grid(row=2, column=1)
paper = Button(root, width=20, height=2, text="PAPER",
bg="#FAD02E", fg="white", command=lambda: updateChoice("paper")).grid(row=2, column=2)
scissor = Button(root, width=20, height=2, text="SCISSOR",
bg="#0ABDE3", fg="white", command=lambda: updateChoice("scissor")).grid(row=2, column=3)
root.mainloop()