Make include_spirv actually work statically (#8250) #25
shaders.yml
on: push
Validate: HLSL
2m 5s
Validate: MSL
1m 19s
Validate: SPIR-V/GLSL/DOT/WGSL
2m 59s
Annotations
3 warnings
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Validate: MSL
Cache not found for keys: v0-rust-naga-validate-macos-Darwin-arm64-db965e61-7d9d2938, v0-rust-naga-validate-macos-Darwin-arm64-db965e61
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Validate: HLSL
Cache not found for keys: v0-rust-naga-validate-windows-Windows_NT-x64-ffacf12b-0e15f4bd, v0-rust-naga-validate-windows-Windows_NT-x64-ffacf12b
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Validate: SPIR-V/GLSL/DOT/WGSL
Cache not found for keys: v0-rust-naga-validate-linux-Linux-x64-4d15c146-7d9d2938, v0-rust-naga-validate-linux-Linux-x64-4d15c146
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