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ControllerExecuter.h
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// Open Mugen is a redevelopment of Elecbyte's M.U.G.E.N wich will be 100% compatible to it
// Copyright (C) 2004 Sahin Vardar
//
// If you know bugs or have a wish on Open Muegn or (money/girls/a car) for me ;-)
// Feel free and email me: [email protected] ICQ:317502935
// Web: http://openmugen.sourceforge.net/
// --------------------------------------------------------------------------
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef CONTROLLEREXECUTER_H
#define CONTROLLEREXECUTER_H
#define NUMCTRLFUNC 90
class CControllerExecuter
{
CPlayer *m_pPlayer1;
//Constructor && Destructor
public:
CControllerExecuter();
~CControllerExecuter();
//Init Function Table
void InitFuncTable();
void SetPlayer(CPlayer *p){m_pPlayer1=p;};
//execute the controller
void ExecuteController(int nController);
//Controller functions
void NullController();
void ChangeState();
void ChangeAnim();
void VelSet();
void VarSet();
typedef void (CControllerExecuter::*pt2CtrlMember)();
pt2CtrlMember pFuncTable[NUMCTRLFUNC];
};
#endif