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| 1 | +[DebugOptions] |
| 2 | +; enable creation of (small) crash dumps for debugging when app crashes (a value of 4 enables full sized dumps) |
| 3 | +CrashDump=1 |
| 4 | +; enable log file |
| 5 | +LogDestinations=1 |
| 6 | + |
| 7 | +[WinShell] |
| 8 | +; always disable window frame/border when running in windowed mode |
| 9 | +;NoBorder=1 |
| 10 | + |
| 11 | +; constrain mouse cursor to app window when running DX9 (default mode is 1) |
| 12 | +; 0 = never constrain |
| 13 | +; 1 = constrain in fullscreen |
| 14 | +; 2 = constrain in fullscreen only when in-game |
| 15 | +; 3 = constrain in windowed and fullscreen |
| 16 | +; 4 = constrain in windowed and fullscreen only when in-game |
| 17 | +;ClipCursor=2 |
| 18 | + |
| 19 | +[Editor] |
| 20 | +; enable automatic word wrapping in all darkdlgs multi-line text boxes (such as the Editor Comments property) |
| 21 | +;WrapAllMultiLineText=1 |
| 22 | + |
| 23 | +; application to use for viewing material files from the texture palette context menu |
| 24 | +;MaterialViewer="notepad.exe" |
| 25 | + |
| 26 | +; enable resizable darkdlgs windows (default mode is 1) |
| 27 | +; 0 = disabled, i.e. original behavior |
| 28 | +; 1 = resizable, remember size and position |
| 29 | +; 2 = resizable, remember only size |
| 30 | +; (in the event that there are any problems with resizing of dialogs with an X button, it may help to enable |
| 31 | +; an alternative resize method by adding the value 16 to above modes, i.e. set DialogResizing to 17 or 18) |
| 32 | +;DialogResizing=1 |
| 33 | + |
| 34 | +; custom width for sdesc dialogs (the automatically generated dialogs for property editing), 0 uses default width |
| 35 | +;SdescDialogWidth=0 |
| 36 | + |
| 37 | +; disable compact/cleaner metaproperty menus for Add/Query popup menus in darkdlgs (default is 1, enabled) |
| 38 | +;CompactMetapropMenus=0 |
| 39 | + |
| 40 | +; filter support for for Add/Query popup menus in darkdlgs (default mode is 1) |
| 41 | +; 0 = disabled, i.e. original behavior |
| 42 | +; 1 = filter support is available but Ctrl+F has to be pressed to activate functionality |
| 43 | +; 2 = filter support is enabled and always active (menu items can't be accessed with shortcuts) |
| 44 | +; 5 = same as 1 but filtered menu items are preserved in their original sub-menus |
| 45 | +; 6 = same as 2 but filtered menu items are preserved in their original sub-menus |
| 46 | +; 9 = same as 1 but without appended category name in filter results (for example "Rotate -- {Tweq}") |
| 47 | +; 10 = same as 2 but without appended category name in filter results |
| 48 | +PropMenuFilterMode=2 |
| 49 | + |
| 50 | +; disable alphabetically sorted stimulus drop list in Add/Edit receptron dialogs (default is 1, enabled) |
| 51 | +;SortStimComboList=0 |
| 52 | + |
| 53 | +; enable developer/rescue mode functions in darkdlgs (Specifically it enables holding down ctrl+shift when |
| 54 | +; clicking on the Query or Edit buttons in the hierarchy dialog, and in doing so will allow editing of |
| 55 | +; engine internal properties that are normally hidden. Changing, adding or deleting these can be very dangerous, |
| 56 | +; either leading to crashes or potentially destroying a mission. This functionality is only intended as a last |
| 57 | +; resort, to correct corrupted data or debugging, if you know what you're doing.) |
| 58 | +;DevMode=1 |
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