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Bloody 30 Faan Jokers (B30FJ)

The wall for Bloody 30 Faan Jokers is composed of the following:

  • four each of the 1-9 character tiles
  • four each of the 1-9 circle tiles
  • four each of the 1-9 bamboo tiles
  • four each of the four winds
  • four each of the three dragons
  • no flowers
  • one of each of these eight jokers of varying power:
    • Baida joker (白搭): Can represent any tile above.
    • Suit joker (筒索萬): Can represent any suited tile.
    • Honors joker (番): Can represent any honor tile.
    • Wind joker (🀀🀁🀂🀃): Can represent any wind.
    • Dragon joker (🀄︎🀅🀆): Can represent any dragon.
    • Character joker (萬): Can represent any character tile.
    • Circle joker (筒): Can represent any circle tile.
    • Bamboo joker (索): Can represent any bamboo tile.

There are four winning hand configurations in B30FJ:

  • Four sets and a pair. Sets are triplets or sequences.
  • Seven Pairs (no repeats).
  • Thirteen Orphans (each terminal and honor tile, one of them forming a pair).
  • Thirteen Unconnected. To achieve this, you must have 13 disconnected tiles with one forming a pair. In addition, the suited tiles among them must form a partial Knitted Triplets or a partial Knitted Straight; and you must have at least one tile of each suit, at least one wind, and at least one dragon.

For more information about Thirteen Unconnected, refer to the relevant section below (Unconnected Hands).

Bloody end rules are enabled, meaning after the first win, remaining players continue playing until three players have won, or until the wall is exhausted. Multiple players may win off the same discard. Wins do not skip turns.

In addition, if the wait tile is a single-tile wait for a pair on the Baida or Suit joker, one can only win by self-draw.

There is no dead wall.

Calls

In addition to the normal calls (Sheung, Pung, Kong) you may declare a joker like a flower tile, awarding one additional faan each.

The call precedence is Kong > Pung > Sheung. In the event of multiple kong or multiple pung, the kong/pung with no jokers takes precedence, then the kong/pung using a weaker joker takes precedence.

There are also the following restrictions regarding jokers and calls:

  • You cannot sheung a discarded joker.
  • You cannot pung or kong a discard using more than one joker.
  • You cannot add a joker to a pung.
  • You cannot concealed kong with a joker.

Concealed kongs are completely hidden until the end of a round.

Swap-calling is disallowed.

Adding a tile to a pung to make a kong is eligible for Robbing a Kong, but flower declarations are not.

Faan table

The faan table for B30FJ is extensive and as such will be broken down into thirteen subsections:

  • Flowers and Honors
  • Terminals and Nonterminals
  • Suits
  • Kongs
  • Triplets
  • Sequences
  • Tile Hog
  • Numbers
  • Special Win Methods
  • Concealed
  • Pairs
  • Unconnected Hands
  • Miscellaneous

Flowers and Honors

  • Flower (1 faan): Each called joker counts as 1 faan.
  • No Honors or Flowers (2 faan) (MCR fan #76): You have no honor tiles or flowers.
  • No Jokers (2 faan): You have no jokers in hand. Does not include flowers.
  • Dragons/Round Wind/Seat Wind (1 faan) (MCR fan #59,60,61): A triplet of dragons/round winds/seat winds is worth 1 faan each.
  • Little Three Winds (5 faan): You have two wind triplets and a wind pair.
  • Big Three Winds (10 faan) (MCR fan #38): Instead, you have three wind triplets and no wind pair.
  • Little Four Winds (20 faan) (MCR fan #9): Instead, you have three wind triplets and a wind pair.
  • Big Four Winds (30 faan) (MCR fan #1): Instead, you have four wind triplets.
  • Little Three Dragons (8 faan) (MCR fan #10): You have two dragon triplets and a dragon pair.
  • Big Three Dragons (15 faan): Instead, you have three dragon triplets.
  • All Honors (30 faan) (MCR fan #11): Your hand is all honor tiles.

Terminals and Nonterminals

Terminal tiles are the numbers 1 and 9.

  • All Simples (2 faan) (MCR fan #68): Your hand consists of only number tiles 2-8.
  • Terminal Sequences (1 faan) (MCR fan #72): You have 123 and 789 of the same suit.
  • Double Terminal Sequences (10 faan): You actually have 123 and 789 of the same suit twice, in different suits.
  • Pure Double Terminal Sequences (20 faan): You actually have 123 and 789 of the same suit twice, in the same suit.
  • Mixed Outside Hand (5 faan) (MCR fan #55): Each of your sets and pair contains a terminal or honor tile.
  • Pure Outside Hand (8 faan): Instead, each of your sets and pair contains a terminal tile, no honors.
  • Mixed Terminals (10 faan) (MCR fan #18): Your hand consists of terminals and honor tiles only.
  • Pure Terminals (30 faan) (MCR fan #8): Your hand actually consists of terminals only.

Suits

  • One Voided Suit (2 faan) (MCR fan #75): Your hand is missing one of the three suits.
  • All Types (5 faan) (MCR fan #52): Your hand has each of the five kinds of tiles: characters, circles, bamboo, winds, and dragons.
  • Mixed Flush (5 faan) (MCR fan #50): Your hand consists of one suit plus honors.
  • Full Flush (10 faan) (MCR fan #22): Your hand actually consists of one suit only.
  • Open Nine Gates (20 faan): Your hand (including calls) is all one suit in the nine gates shape (1112345678999 + one extra tile).
  • Nine Gates (30 faan) (MCR fan #4): Same, but you have no calls.

Kongs

  • Open Kong (1 faan) (MCR fan #74): Having an open kong (i.e. called discard or added kong) grants 1 faan.
  • Concealed Kong (2 faan) (MCR fan #67): Having a concealed kong grants 2 faan.
  • Two Kongs (5 faan) (MCR fan #57,48): Instead, you have two kongs. (Overrides the above. Kong type is now irrelevant.)
  • Three Kongs (15 faan) (MCR fan #17): Instead, you have three kongs.
  • Four Kongs (30 faan) (MCR fan #5): Instead, you have four kongs.

Triplets

For the following, triplets can include kongs.

  • All Triplets (5 faan) (MCR fan #49): All of your sets are triplets (or kongs).
  • Two Concealed Triplets (2 faan) (MCR fan #66): You have two concealed triplets. Triplets obtained via win by self-draw count as concealed, but triplets obtained via win by discard/robbing a kong are not concealed.
  • Three Concealed Triplets (8 faan) (MCR fan #33): Instead, you have three concealed triplets.
  • Four Concealed Triplets (15 faan) (MCR fan #12): Instead, you have four concealed triplets.
  • Two Shifted Triplets (2 faan): You have consecutive triplets in the pattern 111222. They do not have to be the same suit.
  • Three Small Shifted Triplets (5 faan): You have consecutive triplets in the pattern 111222333, except one of them is actually a pair. The three can be of any suit.
  • Three Pure Shifted Triplets (10 faan) (MCR fan #24): Instead, you have consecutive triplets in the pattern 111222333, of the same suit.
  • Four Pure Small Shifted Triplets (15 faan): Instead, you have consecutive triplets in the pattern 111222333444, except one of them is actually a pair. They are all the same suit.
  • Four Pure Shifted Triplets (20 faan) (MCR fan #14): Instead, you have consecutive triplets in the pattern 111222333444, of the same suit.
  • Three Mixed Small Shifted Triplets (5 faan): You have consecutive triplets in the pattern 111222333, except one of them is actually a pair. They must all be of different suits.
  • Three Mixed Shifted Triplets (8 faan) (MCR fan #42): Instead, you have consecutive triplets in the pattern 111222333. They must all be of different suits.
  • Four Mixed Small Shifted Triplets (10 faan): Instead, you have consecutive triplets in the pattern 111222333444, except one of them is actually a pair. Their suits have to cycle: e.g. if it starts with characters, circles, bamboo, the last suit must be characters again.
  • Four Mixed Shifted Triplets (15 faan): Instead, you have consecutive triplets in the pattern 111222333444, with cycling suits as before.
  • Five Mixed Small Shifted Triplets (20 faan): Instead, you have consecutive triplets in the pattern 111222333444555, except one of them is actually a pair. Their suits have to cycle: e.g. if it starts with characters, circles, bamboo, the last suit must be characters again, and the following suit must be circles again.
  • Double Triplets (2 faan) (MCR fan #65): You have two triplets of the same number. They can be of different suits.
  • Small Triple Triplets (5 faan): You have three triplets of the same number, except one of them is actually a pair. They are obviously all of different suits.
  • Triple Triplets (10 faan) (MCR fan #32): You have three triplets of the same number.
  • Quadruple Triplets (30 faan): You have four triplets of the same number. This requires some joker tomfoolery, as it requires 6 of the same tile.

Sequences

  • All Sequences (2 faan) (MCR fan #63): All of your sets are sequences.
  • Double Sequences (1 faan) (MCR fan #70): You have two of the same sequence in different suits. It is possible to get this one twice by also having two of a different-numbered sequence, which gives you a total of 2 faan.
  • Triple Sequences (5 faan) (MCR fan #41): You have three of the same sequence in different suits.
  • Pure Triple Sequence (10 faan) (MCR fan #23): You have three of the same sequence in the same suit.
  • Pure Quadruple Sequence (30 faan) (MCR fan #14): You have four of the same sequence in the same suit.
  • Short Straight (1 faan) (MCR fan #71): You have 123 456 or 456 789 of one suit. It is possible to get this one twice by having two short straights, which gives you a total of 2 faan.
  • Double Short Straight (10 faan): You have 123 456 or 456 789 of one suit and the same 123 456 or 456 789 of another suit.
  • Pure Double Short Straight (20 faan): You have 123 123 456 456 or 456 456 789 789 of one suit.
  • Identical Sequences (2 faan) (MCR fan #69): You have two of the exact same sequence in one suit.
  • Double Identical Sequences (10 faan): You have two of the exact same sequence in one suit, and two of another exact same sequence in another suit.
  • Pure Identical Sequences (15 faan): You have two of the exact same sequence in one suit, and two of another exact same sequence in the same suit.
  • Three Mixed Shifted Sequences (2 faan) (MCR fan #51): You have something like 123 234 345, with each sequence being in a different suit.
  • Four Mixed Shifted Sequences (8 faan): You have something like 123 234 345 456, and their suits cycle: e.g. if it starts with characters, circles, bamboo, the last sequence's suit must be characters again.
  • Three Pure Shifted Sequences (10 faan) (MCR fan #30): You have something like 123 234 345 in the same suit.
  • Four Pure Shifted Sequences (30 faan) (MCR fan #16): You have something like 123 234 345 456 in the same suit.
  • Three Mixed Linked Sequences (2 faan): You have something like 123 345 567, all of different suits.
  • Three Pure Linked Sequences (8 faan) (MCR fan #30): You have something like 123 345 567 in the same suit.
  • Golden Gate Bridge (20 faan): You have 123 345 567 789 in the same suit.
  • Mixed Shifted Linked Sequences (8 faan): You have both Three Mixed Shifted Sequences and Three Mixed Linked Sequences simulaneously. For example, 123p234m345s567m, which counts as 123p 234m 345s and 123p 345s 567m.
  • Pure Shifted Linked Sequences (20 faan): You have both Three Pure Shifted Sequences and Three Pure Linked Sequences simulaneously. For example, 123 234 345 567, which counts as 123 234 345 and 123 345 567.
  • Mixed Straight (5 faan) (MCR fan #39): You have 123 456 789, all of different suits.
  • Pure Straight (8 faan) (MCR fan #28): You have 123 456 789 in the same suit.

Tile Hog

Note that you are only awarded the highest scoring of the three Tile Hogs.

  • Tile Hog (2 faan) (MCR fan #64): Two of your sets in hand (not calls) use up all four of a given tile. e.g. 111 123
  • Tile Hog (5 faan) (MCR fan #64): Two of your sets in hand (not calls) and one pair use up all four of a given tile. e.g. 123 234 22
  • Tile Hog (15 faan) (MCR fan #64): Four of your sets in hand (not calls) use up all four of a given tile. e.g. 123 234 345 345
  • Double Tile Hog (8 faan): Your hand (not calls) altogether uses up all eight of two different tiles.
  • Triple Tile Hog (30 faan): Your hand (not calls) altogether uses up all twelve of three different tiles.

Numbers

  • All Like Numbers (8 faan): All of your sets and your pair contain the same number. e.g. 44 234 345 345 456 all contain 4.
  • All Odds (5 faan): Your hand consists of odd numbers only.
  • All Evens (5 faan) (MCR fan #21): Your hand consists of even numbers only.
  • One Suji Only (5 faan): Your hand consists of 147 only, 258 only, or 369 only. Stacks with Three Number Hand below.
  • Three Number Hand (5 faan): Your hand consists of three numbers only.
  • Two Number Hand (10 faan): Instead, your hand consists of two numbers only.

Special Win Methods

  • After a Flower (1 faan) (MCR fan #46): Win off the replacement tile after calling a joker as a flower.
  • After a Kong (2 faan) (MCR fan #46): Win off the replacement tile after calling kong.
  • Robbing a Kong (5 faan) (MCR fan #47): Win off the tile someone tried to add to a pung.
  • Under the Sea (2 faan) (MCR fan #44,45): Win off the last draw or last discard.
  • Within Seven Tiles (5 faan): Win before the eighth tile is drawn.
  • Within Ten Tiles (8 faan): Win before the eleventh tile is drawn.
  • Hand of Man (15 faan): Win before your first discard and before any calls.
  • Hand of Heaven (30 faan): Win with your first draw (as dealer).
  • Hand of Earth (30 faan): Win with your first draw (as non-dealer).

Concealed

  • Concealed Hand (1 faan) (MCR fan #62): Have no calls except concealed kong. You may still get this if you win off a discard.
  • Fully Concealed Hand (2 faan) (MCR fan #56): Same, but you won off self draw.
  • Self Drawn Melded Hand (2 faan): Have four calls and win off self draw.
  • Melded Hand (5 faan) (MCR fan #53): Have four calls and win off a discard or by robbing a kong.
  • Hell Wait (2 faan): Win with a hell wait. A hell wait is defined as a final wait in which all tiles except one are already visible to you, so there is only one remaining left in the wall (or in others' hands).

Pairs

The following are related to seven-pair hands.

  • Seven Pairs (5 faan) (MCR fan #19): You won with a seven-pair hand.
  • Three Consecutive Pairs (2 faan): You have something like 11 22 33.
  • Five Consecutive Pairs (10 faan): You have something like 11 22 33 44 55.
  • Seven Consecutive Pairs (30 faan) (MCR fan #6): You have something like 11 22 33 44 55 66 77.
  • Three Identical Pairs (5 faan): You have the same number pair in three suits.
  • Three Dragons Seven Pairs (5 faan): Three of your pairs are dragon pairs.
  • Four Winds Seven Pairs (10 faan): Four of your pairs are wind pairs.

Unconnected Hands

  • Thirteen Unconnected (5 faan): All of your tiles are disconnected, i.e. 3 away from each other or more. You also have a pair of one of the tiles. In addition, the suited tiles among them must form a partial Knitted Triplets (see below) or a partial Knitted Straight (see below); and you must have at least one tile of each suit, at least one wind, and at least one dragon. Does not stack with All Types.

The rest of the hands in this section must all satisfy Thirteen Unconnected, and all stack with Thirteen Unconnected.

  • Knitted Short Straight (5 faan): You have e.g. 1m 2p 3s 4m 5p 6s.
  • Knitted Terminal Sequences (5 faan): You have e.g. 1m 2p 3s 7m 8p 9s.
  • Knitted Straight (5 faan) (MCR fan #35): You have e.g. 1m 2p 3s 4m 5p 6s 7m 8p 9s. The three suits must cycle, but not necessarily in the order presented here.
  • Knitted Triplets (5 faan): You have e.g. 1m 1p 1s 4m 4p 4s 7m 7p 7s. The three triplets have to be exactly 3 away, so they must be 1-4-7 or 2-5-8 or 3-6-9.
  • Knitted Honors (5 faan) (MCR fan #20): You have exactly one of each wind and dragon.

Miscellaneous

  • Eyes of the General (1 faan): Your pair is 22, 55, or 88.
  • Chicken Hand (15 faan): You score none of the other hands. e.g. 123m345p3344z + J77s, winning on 3z after 10 tiles have been discarded
  • University Train (20 faan): You have a pair of red dragons, plus a pure straight (123456789) of any suit, plus either a triplet of threes or a kong of fours.
  • Thirteen Orphans (20 faan): You have one of each terminal and honor tile, plus one extra terminal/honor. Does not stack with All Types.
  • Thirteen Orphans (25 faan): Same, but you use at most three jokers.
  • Thirteen Orphans (30 faan) (MCR fan #7): Same, but you use at most one joker.

Scoring table

Faan is additive and maps to the following payouts:

  • 0 faan: 1
  • 1-2 faan: 2
  • 3-4 faan: 4
  • 5-6 faan: 8
  • 7-8 faan: 12
  • 9-10 faan: 16
  • 11-13 faan: 24
  • 14-16 faan: 32
  • 17-19 faan: 48
  • 20-24 faan: 64
  • 25-29 faan: 96
  • 30-39 faan: 128
  • 40+ faan: 256

In event of a discard, the discarder pays the payout. In event of a self-drawn win, every player who hasn't yet won pays the payout.