Skip to content

Memory corruption in SDL Audio #79

Open
@univta0001

Description

Hi, i am porting my SDL2 code to SDL3 code. It will check that the audio is initialized or not. If not, the program will skip the audio portion. Otherwise the audio is played using queue instead of callback.

However, recently found out that in the line "let audio_stream = if let Ok(audio_subsystem) = audio_subsystem {" is causing issue. The audio_subsystem will be deallocated too early and causing ACCESS_VIOLATION or HEAP_CORRUPTION error. This can be solved by changing to "let audio_stream = if let Ok(ref audio_subsystem) = audio_subsystem {".

This issue did not happened in SDL2 crate but in SDL3 crate.

Shown below is the code to demonstrate the problem.

use sdl3::Error;
use sdl3::audio::{AudioFormat, AudioSpec, AudioStream};
use std::time::Duration;

fn gen_wave(bytes_to_write: i32) -> Vec<i16> {
    // Generate a square wave
    let tone_volume = 1_000i16;
    let period = 44100 / 256;
    let sample_count = bytes_to_write;
    let mut result = Vec::new();

    for x in 0..sample_count {
        result.push(if (x / period) % 2 == 0 {
            tone_volume
        } else {
            -tone_volume
        });
    }
    result
}

fn main() -> Result<(), Error> {
    let sdl_context = sdl3::init()?;
    let audio_subsystem = sdl_context.audio();

    let desired_spec = AudioSpec {
        freq: Some(44100),
        channels: Some(1),
        format: Some(AudioFormat::s16_sys()),
    };

    // To fix the crash
    // let audio_stream = if let Ok(ref audio_subsystem) = audio_subsystem {
    let audio_stream = if let Ok(audio_subsystem) = audio_subsystem {
        let audio_device = audio_subsystem.open_playback_device(&desired_spec)?;
        let stream = AudioStream::open_device_stream(audio_device.id(), Some(&desired_spec))?;
        stream.resume().expect("Unable to resume playback");
        Some(stream)
    } else {
        None
    };


    if let Some(stream) = &audio_stream {
        // Put data to stream
        let wave = gen_wave(44100 * 2);

        let mut byte_buffer: Vec<u8> = Vec::new();
        for &item in &wave {
            let data = item.to_ne_bytes();
            byte_buffer.push(data[0]);
            byte_buffer.push(data[1]);
        }
        let _ = stream.put_data(&byte_buffer);
    }
    
    // Play for 1.0 seconds
    std::thread::sleep(Duration::from_millis(1000));

    Ok(())
}

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions