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Description
Hi,
I am working on a web console that involves instantiating 3 HLS.js players .
HLS players randomly generate both MediaError (bufferStalledError) and NetworkError (manifestParsingError, audioTracklLoadError, levelLoadError). These errors cause continuous restarts of the players.
I noticed that as the number of players increases, the errors increase and the latency increases.
Are there any known issues about player behavior when we have multiple instances?
How resilient is the hls.js player?
Are there any workarounds or best practices to minimize the number of errors?
Thanks in advance