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7 | 7 | import type {NumericArray} from '@math.gl/types'; |
8 | 8 |
|
9 | 9 | import type {MathArray} from '../classes/base/math-array'; |
| 10 | +import {EPSILON14, TWO_PI, PI} from './math-utils'; |
10 | 11 |
|
11 | 12 | const RADIANS_TO_DEGREES = (1 / Math.PI) * 180; |
12 | 13 | const DEGREES_TO_RADIANS = (1 / 180) * Math.PI; |
@@ -122,6 +123,72 @@ export function degrees( |
122 | 123 | return map(radians, (radians) => radians * RADIANS_TO_DEGREES, result); |
123 | 124 | } |
124 | 125 |
|
| 126 | +/** |
| 127 | + * The modulo operation that also works for negative dividends. |
| 128 | + * |
| 129 | + * @param m The dividend. |
| 130 | + * @param n The divisor. |
| 131 | + * @returns The remainder. |
| 132 | + */ |
| 133 | +export function safeMod(m: number, n: number): number { |
| 134 | + if (Math.sign(m) === Math.sign(n) && Math.abs(m) < Math.abs(n)) { |
| 135 | + return m; |
| 136 | + } |
| 137 | + |
| 138 | + return ((m % n) + n) % n; |
| 139 | +} |
| 140 | + |
| 141 | +/** |
| 142 | + * Produces an angle restricted to its equivalent in a normalized range |
| 143 | + * |
| 144 | + * @param angle in radians |
| 145 | + * @param range 'zero-to-two-pi' - in the range 0 <= angle <= 2PI, | 'negative-pi-to-pi' - -Pi <= angle <= Pi |
| 146 | + * @returns The angle in the range [0, <code>TWO_PI</code>] or [<code>-PI</code>, <code>PI</code>].. |
| 147 | + */ |
| 148 | +export function normalizeAngle( |
| 149 | + angle: number, |
| 150 | + range: 'zero-to-two-pi' | 'negative-pi-to-pi' |
| 151 | +): number { |
| 152 | + switch (range) { |
| 153 | + case 'negative-pi-to-pi': |
| 154 | + return negativePiToPi(angle); |
| 155 | + case 'zero-to-two-pi': |
| 156 | + return zeroToTwoPi(angle); |
| 157 | + default: |
| 158 | + return angle; |
| 159 | + } |
| 160 | +} |
| 161 | + |
| 162 | +/** |
| 163 | + * Produces an angle in the range 0 <= angle <= 2Pi which is equivalent to the provided angle. |
| 164 | + * |
| 165 | + * @param angle in radians |
| 166 | + * @returns The angle in the range [0, <code>TWO_PI</code>]. |
| 167 | + */ |
| 168 | +function zeroToTwoPi(angle: number): number { |
| 169 | + if (angle >= 0 && angle <= TWO_PI) { |
| 170 | + return angle; |
| 171 | + } |
| 172 | + const remainder = safeMod(angle, TWO_PI); |
| 173 | + if (Math.abs(remainder) < EPSILON14 && Math.abs(angle) > EPSILON14) { |
| 174 | + return TWO_PI; |
| 175 | + } |
| 176 | + return remainder; |
| 177 | +} |
| 178 | + |
| 179 | +/** |
| 180 | + * Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle. |
| 181 | + * |
| 182 | + * @param angle in radians |
| 183 | + * @returns The angle in the range [<code>-PI</code>, <code>PI</code>]. |
| 184 | + */ |
| 185 | +function negativePiToPi(angle: number): number { |
| 186 | + if (angle >= -PI && angle <= PI) { |
| 187 | + return angle; |
| 188 | + } |
| 189 | + return zeroToTwoPi(angle + PI) - PI; |
| 190 | +} |
| 191 | + |
125 | 192 | /** |
126 | 193 | * "GLSL equivalent" of `Math.sin`: Works on single values and vectors |
127 | 194 | * @deprecated |
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