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Add missing gloves strength enchant to GM Island Enchanting vendor (#3266)
1 parent 5d83865 commit abebf5b

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src/scripts/custom/custom_creatures.cpp

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -586,6 +586,7 @@ enum Enchants
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BRACER_HEAL,
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BRACER_INT,
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BRACER_MP5,
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GLOVES_STR,
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GLOVES_AGI,
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GLOVES_FIRE,
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GLOVES_FROST,
@@ -657,6 +658,7 @@ bool GossipSelect_EnchantNPC(Player* player, Creature* creature, uint32 sender,
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player->ADD_GOSSIP_ITEM(5, "MP5", GOSSIP_SENDER_MAIN, BRACER_MP5);
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break;
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case EQUIPMENT_SLOT_HANDS:
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player->ADD_GOSSIP_ITEM(5, "Strength", GOSSIP_SENDER_MAIN, GLOVES_STR);
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player->ADD_GOSSIP_ITEM(5, "Agility", GOSSIP_SENDER_MAIN, GLOVES_AGI);
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player->ADD_GOSSIP_ITEM(5, "Fire Power", GOSSIP_SENDER_MAIN, GLOVES_FIRE);
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player->ADD_GOSSIP_ITEM(5, "Frost Power", GOSSIP_SENDER_MAIN, GLOVES_FROST);
@@ -823,6 +825,10 @@ bool GossipSelect_EnchantNPC(Player* player, Creature* creature, uint32 sender,
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS);
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id = 2565;
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break;
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case GLOVES_STR:
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS);
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id = 927;
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break;
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case GLOVES_AGI:
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS);
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id = 2564;

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