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галакси.shader
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59 lines (49 loc) · 1.69 KB
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// dclxviclan🧞♀️🤬. production & BBaBBanBBaBBanBBaBBanBBaBBanZAI
Shader "Custom/StarField" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_StarSize ("Star Size", Range(0.1, 10)) = 1.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
float _StarSize;
v2f vert (appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target {
float2 uv = i.uv * _MainTex_ST.xy + _MainTex_ST.zw;
fixed4 col = tex2D(_MainTex, uv);
col *= _Color;
// Add star effect based on UV position
if (rand(uv) < 0.01) {
col = lerp(col, fixed4(1, 1, 1, 1), smoothstep(0.0, 0.01, rand(uv)));
}
return col;
}
ENDCG
}
}
}