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renderer.h
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89 lines (76 loc) · 1.1 KB
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#pragma once
#include <GL/glew.h>
#include <SDL.h>
struct Sprite;
struct Text;
struct Widget;
/**
* Render list.
*/
struct RenderList;
/**
* Create a render list.
*/
struct RenderList*
render_list_new(void);
/**
* Destroy a render list.
*/
void
render_list_destroy(struct RenderList *list);
/**
* Add a sprite to render list.
*/
void
render_list_add_sprite(
struct RenderList *list,
const struct Sprite *spr,
float x,
float y,
float angle
);
/**
* Add a text to render list.
*/
void
render_list_add_text(
struct RenderList *list,
const struct Text *txt,
float x,
float y
);
/**
* Add a widget to render list.
*/
void
render_list_add_widget(
struct RenderList *list,
const struct Widget *wdg,
float x,
float y
);
/**
* Execute a render list.
*/
int
render_list_exec(struct RenderList *list);
/**
* Initialize rendering system.
*/
int
renderer_init(unsigned width, unsigned height);
/**
* Clean-up and shut down renderer.
*/
void
renderer_shutdown(void);
/**
* Clear screen.
*/
void
renderer_clear(void);
/**
* Present buffered contents to the screen.
*/
void
renderer_present(void);