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symbol.cpp
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/**
*
* Copyright (c) 2010-2015 Voidware Ltd. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code as
* defined in and that are subject to the Voidware Public Source Licence version
* 1.0 (the 'Licence'). You may not use this file except in compliance with the
* Licence or with expressly written permission from Voidware. Please obtain a
* copy of the Licence at http://www.voidware.com/legal/vpsl1.txt and read it
* before using this file.
*
* The Original Code and all software distributed under the Licence are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
* OR IMPLIED, AND VOIDWARE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING
* WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Please see the Licence for the specific language governing rights and
* limitations under the Licence.
*
*/
#include <string.h>
#include "types.h"
#include "symbol.h"
#include "cutils.h"
/** SymbolTable ********************************************/
SymbolTable SymbolTable::theSymbolTable_;
SymbolTable::~SymbolTable()
{
if (this != &theSymbolTable_) {
for (unsigned int i = 0; i < n_; ++i) {
if (!symbol_[i]->decRef()) {
Term::destroy(symbol_[i]);
}
}
}
}
unsigned int SymbolTable::_find(const char* s, unsigned int l)
{
/* return slot+1 */
unsigned int i, j;
Symbol** sym = &symbol_[0];
i = n_;
j = 1;
while (i) {
const char* sn = (*sym)->name_;
if (strlen(sn) == l && !u_strnicmp(sn, s, l)) return j;
++sym;
--i;
++j;
}
return 0;
}
Symbol* SymbolTable::find(const char* name, unsigned int l)
{
Symbol* s = 0;
unsigned int i = _find(name, l);
if (i) {
s = symbol_[i-1];
}
return s;
}
Symbol* SymbolTable::insert(const char* s, unsigned int l)
{
/* NOTE: only use when not already present */
Symbol* sym = 0;
if (n_ < MAX_SYMBOLS-1) {
sym = Symbol::create(s, l);
sym->table_ = this;
symbol_[n_++] = sym;
/* NOTE: symbol table references are not counted
* in the global table.
*/
if (this != &theSymbolTable_) {
sym->incRef();
}
}
return sym;
}
Symbol* SymbolTable::intern(const char* s, unsigned int l)
{
Symbol* sym = find(s, l);
if (!sym) sym = insert(s, l);
return sym;
}
bool SymbolTable::remove(const char* s)
{
unsigned int i = _find(s, strlen(s));
if (i) {
symbol_[i-1] = symbol_[n_-1];
symbol_[--n_] = 0;
return true;
}
return false;
}