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symbol.h
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/**
*
* Copyright (c) 2010-2015 Voidware Ltd. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code as
* defined in and that are subject to the Voidware Public Source Licence version
* 1.0 (the 'Licence'). You may not use this file except in compliance with the
* Licence or with expressly written permission from Voidware. Please obtain a
* copy of the Licence at http://www.voidware.com/legal/vpsl1.txt and read it
* before using this file.
*
* The Original Code and all software distributed under the Licence are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
* OR IMPLIED, AND VOIDWARE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING
* WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Please see the Licence for the specific language governing rights and
* limitations under the Licence.
*
*/
#ifndef __symbol_h__
#define __symbol_h__
#define MAX_SYMBOLS 256
/* Forward Decls */
struct Symbol;
struct SymbolTable
{
// Constructors
SymbolTable() { n_ = 0; }
~SymbolTable();
Symbol* find(const char*, unsigned int);
Symbol* intern(const char*, unsigned int l);
bool remove(const char*);
Symbol* insert(const char* s, unsigned int l);
static SymbolTable& global() { return theSymbolTable_; }
private:
unsigned int _find(const char*, unsigned int);
unsigned int n_;
Symbol* symbol_[MAX_SYMBOLS];
static SymbolTable theSymbolTable_;
};
#endif // symbol_h__