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- Slice not being applied lazily
- execute_cuda for struct needs to pushdown to fields
- CudaDeviceBuffer applying slicing at item instead of byte granularity
- VarBinView had latent GPU bug leftover from BufferHandles conversion
- BitPackedExecutor using wrong slice indices
- `CudaDeviceBuffer` to type-erase the underlying allocation so it
matches`BufferHandle` more closely
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Signed-off-by: Andrew Duffy <[email protected]>
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