One small issue I've noticed with SharpGLTF is that it exports satellite images as [GLTF name]_0.png, [GLTF name]_1.png, etc. rather than using the name passed into ImageBuilder.Name. I noticed that this is because of the following line in the export logic:
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var iname = this._images.Count != 1 ? $"{baseName}_{i}" : $"{baseName}"; |
I was hoping to request that the actual name be used instead, only falling back to the number approach if the name(s) were null.