You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
# PUP Trigger ID, Number od Frames, Duration of a Frame, Interruptable
1
+
# Format of a PUP scene line:
3
2
#
3
+
# 1: PUP trigger ID,
4
+
# 2: number of frames,
5
+
# 3: duration of each frame,
6
+
# 4: 0 - not interruptable, 1 - interruptable by frame match or PUP trigger
7
+
# 5: 0 - start immediately, replacing triggering frame, 1 - start after frame duration (see 3)
8
+
# 6: 0 - play once, 1 - loop, >= 2 - repeat x times
9
+
# 7: 0 - no frame groups, >= 2 - create x frame groups (you get x times the number of frames entered in 2 to play changing scenes)
10
+
# 8: 0 - play frame group in order, 1 - play random frame group
11
+
# 9: 0 - no autostart, >= 1 - start this scene after x seconds of inactivity (no new frames), only use once, could be combined with frame groups
12
+
# 10: 0 - when scene is finished, show last frame of the scene until a new frame is matched, 1 - black screen, 2 - show last frame before scene started
13
+
#
14
+
# Postions 4 - 10 are optional. If not provided, the default is 0.
15
+
4
16
# Scene 60001
5
-
60001,38,16,0
6
-
# Scene 63479
7
-
63479,52,20,1
17
+
60001,38,16
18
+
19
+
# Scene 61479, interruptable
20
+
61479,52,20,1
21
+
22
+
# Scene 63500, interruptable, starting delayed by frame duration, loop
23
+
63500,40,20,1,1,1
24
+
25
+
# Scene 63511, interruptable, starting delayed by frame duration, play once, 3 frame groups
26
+
# This will generate 3 groups of 75 frames, so 225 frames in total.
27
+
# Every time the PUP ID 63511 get triggered, only one of the three groups gets played (75 frames).
28
+
# First occurrence of the PUP ID will play group 1, the second group 2. After the third group, it will start again with group 1.
29
+
63511,75,20,1,1,0,3
30
+
31
+
# This will generate 4 groups of 200 frames, so 800 frames in total.
32
+
# If no frame is matched for 5 seconds, randomly one of the 4 groups gets played once.
33
+
# When the 100 frames of the scene ended, the previous original frame will be shown.
34
+
# The internal timer gets reseted and after 5 more seconds of inactivity, another group of 100 frames gets randomly played
35
+
#
36
+
# This way an attract mode for early electronic games with segment displays can be implemented.
37
+
# Normally, the last scores are shown until someone starts a new game.
38
+
# Now the scores are displayed for 5 seconds, than a random short video scene out of four gets played for 4 seconds.
39
+
# Then the scores are shown again and so on until someone starts a game.
0 commit comments