This repository was archived by the owner on Oct 24, 2022. It is now read-only.

Description
This is something that's been an issue forever.
VPX kickers visibly punch through everything in VR, you can see them through any other object regardless of depth bias settings, currently the only way to fix this is to make the kicker invisible and (if it's in a visible place) replace it with a primitive.
I heard this is because their visibility is hard coded to compensate for life before primitive playfields? Could this be added to a switch?