Generated by tools/amsp.py, tools/img.py
and tools/x3g.py.
All 71 WallNN.VGM have the identical bank and sprite geometry; only the
pixels differ. The walk lands on the file size to the byte in every one.
bank 0 @0 42 sprites 41510 bytes
bank 1 @41510 45 sprites 60426 bytes
bank 2 @101936 24 sprites 28858 bytes
bank 3 @130794 41 sprites 36972 bytes
walk ends at 167766, file is 167766 bytes, slack 0
71 of 71 Wall files share that exact bank/sprite geometry
152 sprites per file, 10792 across the 71 files
bank 0 @0 1 sprites 21816 bytes
0 320x109 5 planes 21810 bytes
walk ends at 21816, file is 21880 bytes, slack 64
--- MainSp.img
158 images, 51460 bytes of plane data
--- backpack.img
176 images, 46908 bytes of plane data
--- taxi.img
4 images, 15984 bytes of plane data
--- 3dView.img
23 images, 8800 bytes of plane data
The +N-byte index tail column is the open question in
docs/12-open-questions.md.
0BankVectors.x3g 4594 bytes 3 objects 31 vertices 920 PLST bytes 6 tail bytes
0BarVectors.x3g 5858 bytes 3 objects 70 vertices 2326 PLST bytes 0 tail bytes
0CityMonsters.x3g 23468 bytes 9 objects 302 vertices 12600 PLST bytes 58 tail bytes
0CityVectors.x3g 24702 bytes 33 objects 519 vertices 11716 PLST bytes 4 tail bytes
0Droids.x3g 21320 bytes 6 objects 251 vertices 11456 PLST bytes 194 tail bytes
0RoomVectors.x3g 37650 bytes 26 objects 632 vertices 16032 PLST bytes 16 tail bytes
0ShopVectors.x3g 5210 bytes 4 objects 104 vertices 3070 PLST bytes 0 tail bytes
1BankVectors.x3g 4414 bytes 3 objects 28 vertices 788 PLST bytes 6 tail bytes
1BarVectors.x3g 4992 bytes 3 objects 58 vertices 1652 PLST bytes 0 tail bytes
1CityMonsters.x3g 21186 bytes 9 objects 264 vertices 11162 PLST bytes 58 tail bytes
1CityVectors.x3g 16824 bytes 33 objects 341 vertices 6930 PLST bytes 4 tail bytes
1Droids.x3g 18724 bytes 6 objects 220 vertices 9356 PLST bytes 194 tail bytes
1RoomVectors.x3g 35400 bytes 26 objects 604 vertices 14382 PLST bytes 16 tail bytes
1ShopVectors.x3g 3382 bytes 4 objects 73 vertices 1738 PLST bytes 0 tail bytes
2BankVectors.x3g 3336 bytes 3 objects 31 vertices 920 PLST bytes 6 tail bytes
2BarVectors.x3g 3718 bytes 3 objects 70 vertices 2326 PLST bytes 0 tail bytes
2CityMonsters.x3g 18450 bytes 9 objects 302 vertices 12600 PLST bytes 58 tail bytes
2CityVectors.x3g 21708 bytes 33 objects 519 vertices 11716 PLST bytes 4 tail bytes
2Droids.x3g 16800 bytes 6 objects 251 vertices 11456 PLST bytes 194 tail bytes
2RoomVectors.x3g 28980 bytes 26 objects 632 vertices 16032 PLST bytes 16 tail bytes
2ShopVectors.x3g 4960 bytes 4 objects 104 vertices 3070 PLST bytes 0 tail bytes
3BankVectors.x3g 3156 bytes 3 objects 28 vertices 788 PLST bytes 6 tail bytes
3BarVectors.x3g 2852 bytes 3 objects 58 vertices 1652 PLST bytes 0 tail bytes
3CityMonsters.x3g 16168 bytes 9 objects 264 vertices 11162 PLST bytes 58 tail bytes
3CityVectors.x3g 13830 bytes 33 objects 341 vertices 6930 PLST bytes 4 tail bytes
3Droids.x3g 14204 bytes 6 objects 220 vertices 9356 PLST bytes 194 tail bytes
3RoomVectors.x3g 26730 bytes 26 objects 604 vertices 14382 PLST bytes 16 tail bytes
3ShopVectors.x3g 3132 bytes 4 objects 73 vertices 1738 PLST bytes 0 tail bytes
BankVectors.x3g 4594 bytes 3 objects 31 vertices 920 PLST bytes 6 tail bytes
BarVectors.x3g 6030 bytes 3 objects 70 vertices 2498 PLST bytes 0 tail bytes
Demo11.x3d 1914 bytes 1 objects 31 vertices 1356 PLST bytes 32 tail bytes
FatAnt.x3d 3668 bytes 1 objects 52 vertices 2806 PLST bytes 0 tail bytes
Monsters.x3g 10302 bytes 2 objects 116 vertices 5632 PLST bytes 118 tail bytes
Monsters2.x3g 10120 bytes 3 objects 101 vertices 5696 PLST bytes 52 tail bytes
Monsters3.x3g 8342 bytes 2 objects 70 vertices 4232 PLST bytes 54 tail bytes
Monsters4.x3g 9084 bytes 3 objects 116 vertices 5332 PLST bytes 106 tail bytes
Objects.x3g 1896 bytes 3 objects 12 vertices 474 PLST bytes 4 tail bytes
PoliceVectors.x3g 2832 bytes 2 objects 49 vertices 1014 PLST bytes 4 tail bytes
ShopVectors.x3g 5210 bytes 4 objects 104 vertices 3070 PLST bytes 0 tail bytes
people.x3g 11600 bytes 4 objects 145 vertices 6798 PLST bytes 36 tail bytes