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Hello,
The rendering functionalities provided in this work, including 3D Gaussian Splatting, CameraView, and robot URDF integration, are impressive.
However, I’ve encountered some issues while using Splat
, CameraView
, and Urdf
. I would appreciate your guidance on the following points as shown in attached video:
- How can I adjust the initial user view in the web interface?
- The image rendered using
grab_render
fromCameraView
differs significantly in quality from theSplat
rendering seen in the web interface from the user’s perspective. - The
Splat
elements behind theCameraView
frustum are not rendered correctly and appear completely black. - When using
grab_render
to captureCameraView
images, the web interface visualization flickers due to intermittent black screens. - Fixed joints in
Urdf
are not functioning as expected.
Thank you for your time and support!
vuer_rendering_issues.mp4
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