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Consider fixed data size for Evos data\pokemon\evos_attacks_*.asm #25

@vulcandth

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@vulcandth

Rangi suggested the following for data\pokemon\evos_attacks_*.asm

I think a good solution would just be making all evolutions three values: dbww method byte, 16-bit param, 16-bit species. The param could be an item ID, move ID, etc, or some combination of two bytes for more complex methods (e.g. dbbbw EVOLVE_STAT, 20, ATK_LT_DEF, HITMONCHAN or dbbbw EVOLVE_LEVEL, 35, IN_GALAR, GALARIAN_WEEZING).

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