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Description
It is already possible to render 360° videos within a <video>
element using MSE and custom controls, but the Web application needs to handle control interactions and adjust the underlying adaptive streaming accordingly.
It is also possible to render 360° videos within a VR headset through the WebVR spec, and spatialize audio through the Web Audio API, but the application needs to work with bytes and pixels for that to happen.
In both cases, native support for 360° video rendering would both simplify the life of developers and, more importantly, allow to take advantage of the device's capabilities for improved performance and efficiency.
This was identified as a topic of interest in the report of the Web & Virtual Reality Workshop
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Exploration