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Copy pathsketch.js
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167 lines (135 loc) · 3.63 KB
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const ANIMATION_DURATION = 2000
let game
let spritesheet, spritedata
let sprites = {}
let cardSize = {
w: 50,
h: 36
}
let prizeColor = {
bronze: [205, 127, 50],
silver: [192, 192, 192],
gold: [212, 175, 55]
}
function createGame() {
game = new CatchTheKing()
}
function preload() {
spritesheet = loadImage('king_001.png')
spritedata = loadJSON('ctk.json')
}
function setup() {
let canvas = createCanvas(400, 265)
canvas.parent('game')
createGame()
// Load sprites
for (let name of Object.keys(spritedata.sprites)) {
let data = spritedata.sprites[name]
sprites[name] = new Sprite(spritesheet, data)
}
}
function draw() {
// Clear canvas
background(16, 16, 21)
push()
{
translate(10, 10)
sprites['background'].draw(0, 0)
sprites['card-k'].draw(100, 100)
}
pop()
// Draw table
push()
{
translate(14, 14)
for (let index in game.table) {
let card = game.table[index]
let position = game.getPosition(index)
let x = position.x * (cardSize.w + 1)
let y = position.y * (cardSize.h + 1)
if (card.revealed || (card.temporary_reveal + ANIMATION_DURATION > Date.now()))
sprites[`card-${card.value}`].draw(x, y)
else if (card.warning_animation && card.warning_animation + ANIMATION_DURATION > Date.now())
sprites['card-e'].draw(x, y)
else if (!game.hand.length) {
sprites[`card-${card.value}`].draw(x, y)
fill(0, 0, 0, 200)
rect(x, y, cardSize.w, cardSize.h)
}
else
sprites['card-k'].draw(x, y)
}
}
pop()
// Draw sidebar
push()
{
translate(280, 10)
fill(220)
textAlign(CENTER, CENTER)
// My card
sprites['sb-title'].draw(0, 0)
text('Minha Carta', 46, 10)
sprites['card-bg'].draw(15, 22)
if (game.hand.length)
sprites[`card-${game.hand[0]}`].draw(15 + 8, 22 + 6)
// Revealed Card
sprites['sb-title'].draw(0, 72)
text('Carta Revelada', 46, 82)
sprites['card-bg'].draw(15, 94)
if (game.lastReveal != 0)
sprites[`card-${game.lastReveal}`].draw(15 + 8, 94 + 6)
// Points
sprites['sb-title'].draw(0, 144)
text('Pontos', 46, 154)
sprites['points-bg'].draw(0, 162)
fill(game.points >= 400 ? game.points >= 550 ? prizeColor.gold : prizeColor.silver : prizeColor.bronze)
text(game.points, 46, 172)
}
pop()
// Draw hand
push()
{
translate(0, 215)
for (let i = 0; i < 6; i++) {
sprites['card-bg'].draw(i * 63, 0)
let index = game.hand.indexOf((i + 1).toString())
let count = game.hand.filter(val => val == (i + 1)).length
if (game.hand[0] == game.hand[index])
count--
if (index !== -1 && count > 0) {
sprites[`card-${i + 1}`].draw((i * 63) + 8, 6)
if (count > 0) {
sprites['card-count'].draw((i * 63) + 40, -10)
textSize(10)
textAlign(CENTER, CENTER)
fill(255)
text('X' + count, (i * 63) + 51, 4)
}
}
}
}
pop()
}
function mouseClicked() {
// Get tile clicked
if (mouseX < 0 || mouseX > width || mouseY < 0 || mouseY > height)
return
let x = mouseX - 10 // translated to (10, 10)
let y = mouseY - 10
let position = {
x: Math.floor(x / (cardSize.w + 4)),
y: Math.floor(y / (cardSize.h + 4))
}
// Make sure its in the table
if (x < 0 || x > sprites['background'].width || y < 0 || y > sprites['background'].height)
return
let index = game.getIndex(position)
let card = game.table[index]
if (card.revealed) {
return
}
game.play(position)
// Reset sprite animations
sprites['card-e'].currentFrame = 0
}