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README.md

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#Chitinous Crooks - Day 5 Status Update
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#Chitinous Crooks
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##The Story so Far
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## Play now
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http://walsh9.github.io/7drl2015/
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## Controls
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* Arrow keys, hjkl, or wasd to move.
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* [Space] or [.] to wait.
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* [1 - 9] to invoke your god\'s blessings
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* [;] to look around you
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* [b] to show descriptions of blessings
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* [e] to show descriptions of enemies
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* [?] to show help screen
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## Hints
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1. Find the upstairs `<` on each floor.
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2. You don't need to kill every enemy.
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3. Find the Orb of Zot `*` on Level 7 to
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4. Each Blessing costs 1 favor to invoke.
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5. Blessings are powerful, but you can only use 3 per level. Choose wisely.
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6. Levi favors those who progress. Health and favor are restored each level.
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7. New blessings become available each level.
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## 7DRL Challenge History
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* **Saturday:** Suddenly realize it is the week of the 7drl challenge.
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* **Sunday:** Never made a game before. No detailed plans. Decide to try anyway. Start coding at around 11:30 at night...
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* **Monday (Day 1):** Have been working on a js project recently so I feel like I have momentum. I'll use RoT.js.
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* **Sunday:** Never made a game before. No detailed plans. Decide to try anyway. Start coding at around 11:30 pm...
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* **Monday (Day 1):** Have been working on another js project recently so I feel like I have momentum. I'll use RoT.js.
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* Use the tutorial at Coding Cookies to get a foundation. Strip out stuff I don't need like inventory and experience.
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* Start on gameplay idea based loosely on card games. You randomly draw a hand of cards (prayers, spells). You can only 'play' so many per turn/level/whatever. Not straying too far for basic roguelike gameplay as I'm expecting a lot of effort just to make a game that works.
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* Got an @ in a dungeon.
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* **Tuesday:** I need a theme. Anything but goblins. I dunno, lobsterfolk? Sure. Sounds good. Ooh, and they can have an Atlantissy dungeon. And the player's god and abilities can be sea themed. Okay, this works.
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* Add a few lobsterfolk enemies and start working on abilities system.
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* **Wednesday** Didn't have a lot of time today. Implement a few abilities.
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* **Thursday** Implement more abilities.
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##To do in the next 3 days
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* A few more abilities.
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* Some less boring enemies.
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* Rewrite most of the ability names.
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* Win condition
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* Victory Screen
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* Failure Screen
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* Graphics (Optional)
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* **Wednesday:** Didn't have a lot of time today. Implement a few abilities.
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* **Thursday:** Implement more abilities.
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* **Friday:** Didn't get a chance to work on the game.
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* **Saturday:** Add crabfolk and snails.
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* Add win and lose screens.
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* **Sunday (Day 7):** Final abilities.
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* Testing.
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* Bug fixing.
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* Add touchscreen controls.
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* Game finished around 10:40 pm.

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