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1 |
| -#Chitinous Crooks - Day 5 Status Update |
| 1 | +#Chitinous Crooks |
2 | 2 |
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3 |
| -##The Story so Far |
| 3 | +## Play now |
| 4 | +http://walsh9.github.io/7drl2015/ |
| 5 | + |
| 6 | +## Controls |
| 7 | +* Arrow keys, hjkl, or wasd to move. |
| 8 | +* [Space] or [.] to wait. |
| 9 | +* [1 - 9] to invoke your god\'s blessings |
| 10 | +* [;] to look around you |
| 11 | +* [b] to show descriptions of blessings |
| 12 | +* [e] to show descriptions of enemies |
| 13 | +* [?] to show help screen |
| 14 | + |
| 15 | +## Hints |
| 16 | +1. Find the upstairs `<` on each floor. |
| 17 | +2. You don't need to kill every enemy. |
| 18 | +3. Find the Orb of Zot `*` on Level 7 to |
| 19 | +4. Each Blessing costs 1 favor to invoke. |
| 20 | +5. Blessings are powerful, but you can only use 3 per level. Choose wisely. |
| 21 | +6. Levi favors those who progress. Health and favor are restored each level. |
| 22 | +7. New blessings become available each level. |
| 23 | + |
| 24 | + |
| 25 | +## 7DRL Challenge History |
4 | 26 |
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5 | 27 | * **Saturday:** Suddenly realize it is the week of the 7drl challenge.
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6 |
| -* **Sunday:** Never made a game before. No detailed plans. Decide to try anyway. Start coding at around 11:30 at night... |
7 |
| -* **Monday (Day 1):** Have been working on a js project recently so I feel like I have momentum. I'll use RoT.js. |
| 28 | +* **Sunday:** Never made a game before. No detailed plans. Decide to try anyway. Start coding at around 11:30 pm... |
| 29 | +* **Monday (Day 1):** Have been working on another js project recently so I feel like I have momentum. I'll use RoT.js. |
8 | 30 | * Use the tutorial at Coding Cookies to get a foundation. Strip out stuff I don't need like inventory and experience.
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9 | 31 | * Start on gameplay idea based loosely on card games. You randomly draw a hand of cards (prayers, spells). You can only 'play' so many per turn/level/whatever. Not straying too far for basic roguelike gameplay as I'm expecting a lot of effort just to make a game that works.
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10 | 32 | * Got an @ in a dungeon.
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11 | 33 | * **Tuesday:** I need a theme. Anything but goblins. I dunno, lobsterfolk? Sure. Sounds good. Ooh, and they can have an Atlantissy dungeon. And the player's god and abilities can be sea themed. Okay, this works.
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12 | 34 | * Add a few lobsterfolk enemies and start working on abilities system.
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13 |
| -* **Wednesday** Didn't have a lot of time today. Implement a few abilities. |
14 |
| -* **Thursday** Implement more abilities. |
15 |
| - |
16 |
| -##To do in the next 3 days |
17 |
| - |
18 |
| -* A few more abilities. |
19 |
| -* Some less boring enemies. |
20 |
| -* Rewrite most of the ability names. |
21 |
| -* Win condition |
22 |
| -* Victory Screen |
23 |
| -* Failure Screen |
24 |
| -* Graphics (Optional) |
| 35 | +* **Wednesday:** Didn't have a lot of time today. Implement a few abilities. |
| 36 | +* **Thursday:** Implement more abilities. |
| 37 | +* **Friday:** Didn't get a chance to work on the game. |
| 38 | +* **Saturday:** Add crabfolk and snails. |
| 39 | +* Add win and lose screens. |
| 40 | +* **Sunday (Day 7):** Final abilities. |
| 41 | +* Testing. |
| 42 | +* Bug fixing. |
| 43 | +* Add touchscreen controls. |
| 44 | +* Game finished around 10:40 pm. |
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