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Description
日志如下:
11:00:04: Starting F:\Projects\LS002\LS002\LaserAntiDroneSys\bin\release\LS002.exe...
0.32.0 (git 0e9a8e6) - Multimedia Development Kit. Copyright (c) 2016-2025 WangBin(QtAV author)
Build for: Windows0x0600/10.0.26200 x86_64; vcruntime14.43.34808/14.42.34438 msvcp140.dll; MSVC1943; 10:36:17 Mar 22 2025
0.32.0 (git 0e9a8e6) - Multimedia Development Kit. Copyright (c) 2016-2025 WangBin(QtAV author)
Build for: Windows0x0600/10.0.26200 x86_64; vcruntime14.43.34808/14.42.34438 msvcp140.dll; MSVC1943; 10:36:17 Mar 22 2025
ws server start...
MDK_LOG: 0.32.0 (git 0e9a8e6) - Multimedia Development Kit. Copyright (c) 2016-2025 WangBin(QtAV author)
Build for: Windows0x0600/10.0.26200 x86_64; vcruntime14.43.34808/14.42.34438 msvcp140.dll; MSVC1943; 10:36:17 Mar 22 2025
MDK_LOG: default 00000222EF2BEB30 new FrameReader...
MDK_LOG: Registered audio backends: XAudio2 DSound null
MDK_LOG: default 00000222EF2C16C0 new FrameReader...
MDK_LOG: Registered audio backends: XAudio2 DSound null
MDK_LOG: 00000222EF2A03E0 player.Player()
MDK_LOG: 00000222EF2A03E0 player.onStateChanged(1)
MDK_LOG: 00000222EF2A03E0 player.onEvent(1, 000000D979BFD4F0)
MDK_LOG: 00000222EF2A03E0 player.onFrame(1)
MDK_LOG: 0.32.0 (git 0e9a8e6) - Multimedia Development Kit. Copyright (c) 2016-2025 WangBin(QtAV author)
Build for: Windows0x0600/10.0.26200 x86_64; vcruntime14.43.34808/14.42.34438 msvcp140.dll; MSVC1943; 10:36:17 Mar 22 2025
MDK_LOG: default 00000222EF416DF0 new FrameReader...
MDK_LOG: Registered audio backends: XAudio2 DSound null
MDK_LOG: default 00000222EF419980 new FrameReader...
MDK_LOG: Registered audio backends: XAudio2 DSound null
MDK_LOG: 00000222EF3F4AF0 player.Player()
MDK_LOG: 00000222EF3F4AF0 player.onStateChanged(1)
MDK_LOG: 00000222EF3F4AF0 player.onEvent(1, 000000D979BFD4F0)
MDK_LOG: 00000222EF3F4AF0 player.onFrame(1)
MDK_LOG: 0.32.0 (git 0e9a8e6) - Multimedia Development Kit. Copyright (c) 2016-2025 WangBin(QtAV author)
Build for: Windows0x0600/10.0.26200 x86_64; vcruntime14.43.34808/14.42.34438 msvcp140.dll; MSVC1943; 10:36:17 Mar 22 2025
MDK_LOG: default 00000222EF4B21C0 new FrameReader...
MDK_LOG: Registered audio backends: XAudio2 DSound null
MDK_LOG: default 00000222EF4D82F0 new FrameReader...
MDK_LOG: Registered audio backends: XAudio2 DSound null
MDK_LOG: 00000222EF497CF0 player.Player()
MDK_LOG: 00000222EF497CF0 player.onStateChanged(1)
MDK_LOG: 00000222EF497CF0 player.onEvent(1, 000000D979BFD4F0)
MDK_LOG: 00000222EF497CF0 player.onFrame(1)
MDK_LOG: 0.32.0 (git 0e9a8e6) - Multimedia Development Kit. Copyright (c) 2016-2025 WangBin(QtAV author)
Build for: Windows0x0600/10.0.26200 x86_64; vcruntime14.43.34808/14.42.34438 msvcp140.dll; MSVC1943; 10:36:17 Mar 22 2025
MDK_LOG: 00000222EF497CF0 player.setMedia(avdevice://dshow:video=AHDCAP001)
MDK_LOG: default FrameReader00000222EF4B21C0 state: 0=>0=>0, 0
MDK_LOG: default00000222EF4B21C0 mdk::abi::FrameReader::stop, current state: , hhdrequested: 0
MDK_LOG: no video renderer
MDK_LOG: default FrameReader00000222EF4B21C0 state: 0=>0=>0, 0
MDK_LOG: default00000222EF4B21C0 mdk::abi::FrameReader::stop, current state: , hhdrequested: 0
MDK_LOG: 00000222EF497D00 setAspectRatio(0.000000, 0000000000000000)
MDK_LOG: getVideoOutContext 0000000000000000 => 00000222EF500FE0. vo count: 1
MDK_LOG: 00000222EEFFAE40 setVideoSurfaceSize(846x600, 0000000000000000)
MDK_LOG: getVideoOutContext 0000000000000000 => 00000222F8434070. vo count: 1
MDK_LOG: 00000222EF2A03F0 setVideoSurfaceSize(846x600, 0000000000000000)
MDK_LOG: getVideoOutContext 0000000000000000 => 00000222F84B1750. vo count: 1
MDK_LOG: 00000222EF3F4B00 setVideoSurfaceSize(846x600, 0000000000000000)
MDK_LOG: getVideoOutContext 0000000000000000 => 00000222F84B18B0. vo count: 1
MDK_LOG: 00000222EF497D00 setVideoSurfaceSize(846x600, 0000000000000000)
MDK_LOG: __cdecl ThreadLocal::Data::Data(void) thread: 32656
MDK_LOG: bool *__cdecl ThreadLocal::get(void) const allocate and initialize ThreadLocal data
MDK_LOG: __cdecl ThreadLocal::Data::Data(void) thread: 32656
MDK_LOG: struct UGL::opengl::Context::Config *__cdecl ThreadLocal::get(void) const allocate and initialize ThreadLocal data
MDK_LOG: select gl api resolver for EGL|OpenGL|OpenGLES
MDK_LOG: __cdecl ThreadLocal<class std::function<void * __cdecl(char const *)> >::Data::Data(void) thread: 32656
MDK_LOG: class std::function<void * __cdecl(char const *)> *__cdecl ThreadLocal<class std::function<void * __cdecl(char const *)> >::get(void) const allocate and initialize ThreadLocal data
MDK_LOG: dso.load: libEGLd.dlltest: true
MDK_LOG: dso.load: libEGL.dlltest: true
MDK_LOG: libEGL.dll test load result 0000000000000000...
MDK_LOG: __cdecl ThreadLocal<class std::unordered_map<void const *,class std::unique_ptr<class UGL::opengl::Context,struct std::default_delete >,struct std::hash<void const *>,struct std::equal_to<void const *>,class std::allocator<struct std::pair<void const * const,class std::unique_ptr<class UGL::opengl::Context,struct std::default_delete > > > > >::Data::Data(void) thread: 32656
MDK_LOG: class std::unordered_map<void const *,class std::unique_ptr<class UGL::opengl::Context,struct std::default_delete >,struct std::hash<void const *>,struct std::equal_to<void const *>,class std::allocator<struct std::pair<void const * const,class std::unique_ptr<class UGL::opengl::Context,struct std::default_delete > > > > *__cdecl ThreadLocal<class std::unordered_map<void const *,class std::unique_ptr<class UGL::opengl::Context,struct std::default_delete >,struct std::hash<void const *>,struct std::equal_to<void const *>,class std::allocator<struct std::pair<void const * const,class std::unique_ptr<class UGL::opengl::Context,struct std::default_delete > > > > >::get(void) const allocate and initialize ThreadLocal data
MDK_LOG: new Context object 00000222F893F3E0(0) for native context handle 0000000000030000
MDK_LOG: ctx->api_: 00000222F84AAC80
MDK_LOG: probing gl context... native: 0000000000000000
MDK_LOG: select gl api resolver for EGL|OpenGL|OpenGLES
MDK_LOG: init: EGL runtime is not valid
MDK_LOG: select gl api resolver for OpenGL|OpenGLES
MDK_LOG: get_proc EGL runtime is not valid
MDK_LOG: using opengl api resolver: WGL
MDK_LOG: resolving gl common functions...
MDK_LOG: select gl api resolver for OpenGL|OpenGLES
MDK_LOG: get_proc EGL runtime is not valid
MDK_LOG: using opengl api resolver: WGL
MDK_LOG: probing gl client context... major_: 0
MDK_LOG: GL_VENDOR: NVIDIA Corporation
MDK_LOG: GL_RENDERER: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2
MDK_LOG: GL_VERSION: 4.6.0 NVIDIA 576.80
MDK_LOG: GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
MDK_LOG: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_f
eedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_
NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_context_flush_control WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multigpu_context WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
MDK_LOG: 16 bit texture channel depth: 16
MDK_LOG: OpenGL Context thread: 32656
MDK_LOG: OpenGL4.6 Compatibility profile, EGL0, GLSL460
Features PBO: 1, UBO: 1, RG texture: 1, 16bit texture: 1
MDK_LOG: resolving gl extensions...
MDK_LOG: select gl api resolver for OpenGL|OpenGLES
MDK_LOG: get_proc EGL runtime is not valid
MDK_LOG: using opengl api resolver: WGL
MDK_LOG: context version: 460
MDK_LOG: extension resolved: glDiscardFramebufferEXT
MDK_LOG: gl api resolved. thread@ 32656
MDK_LOG:
MDK_LOG: 00000222F897B790__cdecl mdk::abi::GLVideoRenderer::Private::Renderers::Renderers(void)
MDK_LOG: 00000222F893F3E0/0000000000030000 Context::setLocalData local data 00000222F7F62D60 for key: 0000000000000001. size: 1
MDK_LOG: 00000222F897BA10__cdecl mdk::abi::GLVideoRenderer::Private::Renderers::Renderers(void)
MDK_LOG: 00000222F893F3E0/0000000000030000 Context::setLocalData local data 00000222F7F62740 for key: 0000000000000002. size: 2
MDK_LOG: 00000222F897B950__cdecl mdk::abi::GLVideoRenderer::Private::Renderers::Renderers(void)
MDK_LOG: 00000222F893F3E0/0000000000030000 Context::setLocalData local data 00000222F7F62820 for key: 0000000000000003. size: 3
MDK_LOG: 00000222F897B6B0__cdecl mdk::abi::GLVideoRenderer::Private::Renderers::Renderers(void)
MDK_LOG: 00000222F893F3E0/0000000000030000 Context::setLocalData local data 00000222F7F61FD0 for key: 0000000000000000. size: 4
MDK_LOG: 00000222EF497CF0 player.set(1)
MDK_LOG: 00000222EF4A9770 void __cdecl mdk::abi::MediaControlPush::setState(enum mdk::abi::State)@1101 requested state 0=>1, current state 0. status: 0
MDK_LOG: default 00000222EF4B21C0 FrameReader.start(0, ...)
MDK_LOG: default 00000222EF4B21C0 FrameReader::update MediaStatus 0=>0X2
MDK_LOG: default FrameReader00000222EF4B21C0 state: 0=>0=>1, 0
MDK_LOG: default FrameReader00000222EF4B21C0 state: 0=>1=>1, 0
MDK_LOG: 00000222EF497D00 setBackgroundColor(65.000000,185.000000,131.000000,1.000000, 0000000000000000)
MDK_LOG: 00000222EF497CF0 player.setVolume(0.000000, -1)
MDK_LOG: 00000222EF4B21C0start frame reader thread: 29980
MDK_LOG: try to load av module(avformat): F:\Projects\LS002\LS002\LaserAntiDroneSys\bin\release\ffmpeg-7.dll
MDK_LOG: try to load av module(avformat): F:\Projects\LS002\LS002\LaserAntiDroneSys\bin\release\avformat-61.dll
MDK_LOG: try to load av module(avformat): ffmpeg-7.dll
MDK_LOG: ffmpeg loaded: ffmpeg-7.dll
MDK_LOG: Selected avformat runtime version: 61.9.107 (build: 61.9.107), license: LGPL version 2.1 or later
MDK_LOG: Selected avformat runtime configuration: --extra-version=avbuild --disable-doc --disable-debug --enable-shared --enable-runtime-cpudetect --disable-iamf --enable-libvpl --disable-ptx-compression --enable-mediafoundation --disable-postproc --toolchain=msvc --windres=llvm-windres --extra-windresflags='--target=x86_64-pc-windows-msvc -I/c/Program\ Files/Microsoft\ Visual\ Studio/2022/Enterprise/VC/Tools/MSVC/14.43.34808/include -I/c/Program\ Files/Microsoft\ Visual\ Studio/2022/Enterprise/VC/Tools/MSVC/14.43.34808/ATLMFC/include -I/c/Program\ Files/Microsoft\ Visual\ Studio/2022/Enterprise/VC/Auxiliary/VS/include -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/ucrt -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/um -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/shared -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/winrt -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/cppwinrt -I/c/Program\ Files\ (x86)/Windows\ Kits/NETFXSDK/4.8/include/um' --enable-pic --extra-cflags='-I/d/a/avbuild/avbuild/tools/Vulkan-Headers/include -MD -Zi -FS -guard:cf -I/d/a/avbuild/avbuild/tools/dep/include -D_WIN32_WINNT=0x0600' --extra-ldflags='-NODEFAULTLIB:libcmt -DEBUG -guard:cf -OPT:REF -SUBSYSTEM:CONSOLE' --enable-small --disable-outdevs --disable-filters --disable-muxers --disable-encoders --disable-decoders --disable-demuxers --disable-protocols --enable-libshaderc --disable-filter=scale_cuda --enable-decoder='sub,movtext,web,aac*,ac3*,eac3*,alac*,ape,ass,av1*,ccaption,cfhd,cook,dca,dnxhd,exr,truehd,yuv,flv,flac,gif,h26[3-4],hevc,hap,mp[1-3],prores,[mj]peg*,mlp,mpl2,nellymoser,opus,pcm*,qtrle,png,tiff,rawvideo,rv*,sami,srt,ssa,v210*,vc1*,vorbis,vp[6-9],wm,wrapped_avframe,ffv*' --enable-demuxer='sub,ac3,ac,avs,[mj]peg,vc,web,au,ape,ass,av[1i],concat,dnxhd,dts*,dash,flv,gif,hls,h264,kux,matroska,mov,mp3,mxf,obu,ogg,pcm,rawvideo,rtp,spdif,srt,v210,wav,pipe,image2,mlv,nsv,nut' --enable-encoder='_at,aac,gif,h26[3-4],av1,hevc*,mjpeg*,png,opus,pcm,prores*,rawvideo,spdif,speedhq,jpeg,png,vp[8-9],wrapped_avframe,ff,nvenc,qsv,v4l2m2m,vaapi,vorbis,yuv' --enable-muxer='jpeg,fifo,flv,gif,hls,h264,hevc,image2,mov,mp4,mpegts,matroska,null,pcm,rawvideo,rt,spdif,pipe,segment,webm,wav,dash,nu,og' --enable-filter='null,afade,fifo,format,resample,aeval,atempo,pan,crop,eq,framerate,hw,loudnorm,scale,volume,yadif,allrgb,allyuv,bars,color,test,key,draw,_qsv,_vaapi,v4l2' --enable-protocol='cache,concat,crypto*,data,fd,file,ftp,h,i*,pipe,rt*,s*,t*,u*'
MDK_LOG: global option: ffmpeg.version = 7
MDK_LOG: avformat_version00007FFD8B626BD0
MDK_LOG: url is not supported by MediaIO FFmpeg
MDK_LOG: url is not supported by MediaIO Mem
MDK_LOG: url is not supported by MediaIO Stream
MDK_LOG: url is not supported by MediaIO WinRT
MDK_LOG: Try to use default MediaIO
MDK_LOG: 00000222F890C570 open url: avdevice://dshow:video=AHDCAP001
MDK_LOG: FFmpeg/Libav runtime git-2025-03-09-20a6eb1-avbuild
MDK_LOG: Selected avutil runtime version: 59.58.100 (build: 59.58.100), license: LGPL version 2.1 or later
MDK_LOG: global option: ffmpeg.configuration = --extra-version=avbuild --disable-doc --disable-debug --enable-shared --enable-runtime-cpudetect --disable-iamf --enable-libvpl --disable-ptx-compression --enable-mediafoundation --disable-postproc --toolchain=msvc --windres=llvm-windres --extra-windresflags='--target=x86_64-pc-windows-msvc -I/c/Program\ Files/Microsoft\ Visual\ Studio/2022/Enterprise/VC/Tools/MSVC/14.43.34808/include -I/c/Program\ Files/Microsoft\ Visual\ Studio/2022/Enterprise/VC/Tools/MSVC/14.43.34808/ATLMFC/include -I/c/Program\ Files/Microsoft\ Visual\ Studio/2022/Enterprise/VC/Auxiliary/VS/include -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/ucrt -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/um -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/shared -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/winrt -I/c/Program\ Files\ (x86)/Windows\ Kits/10/include/10.0.26100.0/cppwinrt -I/c/Program\ Files\ (x86)/Windows\ Kits/NETFXSDK/4.8/include/um' --enable-pic --extra-cflags='-I/d/a/avbuild/avbuild/tools/Vulkan-Headers/include -MD -Zi -FS -guard:cf -I/d/a/avbuild/avbuild/tools/dep/include -D_WIN32_WINNT=0x0600' --extra-ldflags='-NODEFAULTLIB:libcmt -DEBUG -guard:cf -OPT:REF -SUBSYSTEM:CONSOLE' --enable-small --disable-outdevs --disable-filters --disable-muxers --disable-encoders --disable-decoders --disable-demuxers --disable-protocols --enable-libshaderc --disable-filter=scale_cuda --enable-decoder='sub,movtext,web,aac*,ac3*,eac3*,alac*,ape,ass,av1*,ccaption,cfhd,cook,dca,dnxhd,exr,truehd,yuv,flv,flac,gif,h26[3-4],hevc,hap,mp[1-3],prores,[mj]peg*,mlp,mpl2,nellymoser,opus,pcm*,qtrle,png,tiff,rawvideo,rv*,sami,srt,ssa,v210*,vc1*,vorbis,vp[6-9],wm,wrapped_avframe,ffv*' --enable-demuxer='sub,ac3,ac,avs,[mj]peg,vc,web,au,ape,ass,av[1i],concat,dnxhd,dts*,dash,flv,gif,hls,h264,kux,matroska,mov,mp3,mxf,obu,ogg,pcm,rawvideo,rtp,spdif,srt,v210,wav,pipe,image2,mlv,nsv,nut' --enable-encoder='_at,aac,gif,h26[3-4],av1,hevc*,mjpeg*,png,opus,pcm,prores*,rawvideo,spdif,speedhq,jpeg,png,vp[8-9],wrapped_avframe,ff,nvenc,qsv,v4l2m2m,vaapi,vorbis,yuv' --enable-muxer='jpeg,fifo,flv,gif,hls,h264,hevc,image2,mov,mp4,mpegts,matroska,null,pcm,rawvideo,rt,spdif,pipe,segment,webm,wav,dash,nu,og' --enable-filter='null,afade,fifo,format,resample,aeval,atempo,pan,crop,eq,framerate,hw,loudnorm,scale,volume,yadif,allrgb,allyuv,bars,color,test,key,draw,_qsv,_vaapi,v4l2' --enable-protocol='cache,concat,crypto*,data,fd,file,ftp,h,i*,pipe,rt*,s*,t*,u*'
MDK_LOG: av_strerror00007FFD8B63A480
MDK_LOG: Error avrt::avio_open2(&avio_, ffmpeg::from_file_uri(in.c_str()), flags, &cb, &dict) @167 D:\a\mdk-sdk\mdk-sdk\mdk\ffmpeg\plugin\AVFormatIO.cpp: (0xb0adaf08) Protocol not found
MDK_LOG: 00000222F890C570 url open error
MDK_LOG: Failed to create io for url. io: 00000222F890C570, open: 0
MDK_LOG: Selected avcodec runtime version: 61.33.102 (build: 61.33.102), license: LGPL version 2.1 or later
MDK_LOG: avcodec_descriptor_next00007FFD8B16B700
MDK_LOG: default 00000222EF4B21C0 FrameReader::update MediaStatus 0X2=>0X2
MDK_LOG: Selected avdevice runtime version: 61.4.100 (build: 61.4.100), license: LGPL version 2.1 or later
MDK_LOG: avdevice_register_all00007FFD8B505B40
MDK_LOG: before avformat_open_input. io: 0000000000000000()/pb: 0000000000000000, url: video=AHDCAP001
MDK_LOG: FFmpeg/Libav runtime git-2025-03-09-20a6eb1-avbuild
MDK_LOG: [FFmpeg:dshow] Could not enumerate video devices (or none found).
MDK_LOG: Error avrt::avformat_open_input(&fmtctx_, ffmpeg::from_file_uri(in.c_str()), fmt, &dict) @358 D:\a\mdk-sdk\mdk-sdk\mdk\ffmpeg\plugin\FFmpegPacketIO.cpp: (0xfffffffb) I/O error
MDK_LOG: 29980default 00000222EF4B21C0 mdk::abi::FrameReader::update @1143: reset status_mask. status: 80000000
MDK_LOG: default 00000222EF4B21C0 FrameReader::update MediaStatus 0X2=>0X80000000
MDK_LOG: reader open error
MDK_LOG: 29980default 00000222EF4B21C0 mdk::abi::FrameReader::update @1143: reset status_mask. status: 80000000
MDK_LOG: default 00000222EF4B21C0 FrameReader::update MediaStatus 0X80000000=>0X80000000
MDK_LOG: 00000222EF4B21C0 mdk::abi::FrameReaderImpl::unload, current status 0x80000000, invalid: 0x80000000, loading: 0, loaded: 0, buffering: 0, seeking: 0, prepared: 0, EOF: 0
MDK_LOG: default FrameReader00000222EF4B21C0 state: 0=>1=>0, 1
MDK_LOG: state not changed!
MDK_LOG: read thread finished: mdk.read@29980