forked from awslabs/goformation
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathaws-gamelift-gameservergroup.go
163 lines (136 loc) · 7.18 KB
/
aws-gamelift-gameservergroup.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
package gamelift
import (
"bytes"
"encoding/json"
"fmt"
"github.com/weaveworks/goformation/v4/cloudformation/types"
"github.com/weaveworks/goformation/v4/cloudformation/policies"
)
// GameServerGroup AWS CloudFormation Resource (AWS::GameLift::GameServerGroup)
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html
type GameServerGroup struct {
// AutoScalingPolicy AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-autoscalingpolicy
AutoScalingPolicy *GameServerGroup_AutoScalingPolicy `json:"AutoScalingPolicy,omitempty"`
// BalancingStrategy AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-balancingstrategy
BalancingStrategy *types.Value `json:"BalancingStrategy,omitempty"`
// DeleteOption AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-deleteoption
DeleteOption *types.Value `json:"DeleteOption,omitempty"`
// GameServerGroupName AWS CloudFormation Property
// Required: true
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-gameservergroupname
GameServerGroupName *types.Value `json:"GameServerGroupName,omitempty"`
// GameServerProtectionPolicy AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-gameserverprotectionpolicy
GameServerProtectionPolicy *types.Value `json:"GameServerProtectionPolicy,omitempty"`
// InstanceDefinitions AWS CloudFormation Property
// Required: true
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-instancedefinitions
InstanceDefinitions *GameServerGroup_InstanceDefinitions `json:"InstanceDefinitions,omitempty"`
// LaunchTemplate AWS CloudFormation Property
// Required: true
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-launchtemplate
LaunchTemplate *GameServerGroup_LaunchTemplate `json:"LaunchTemplate,omitempty"`
// MaxSize AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-maxsize
MaxSize *types.Value `json:"MaxSize,omitempty"`
// MinSize AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-minsize
MinSize *types.Value `json:"MinSize,omitempty"`
// RoleArn AWS CloudFormation Property
// Required: true
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-rolearn
RoleArn *types.Value `json:"RoleArn,omitempty"`
// Tags AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-tags
Tags *GameServerGroup_Tags `json:"Tags,omitempty"`
// VpcSubnets AWS CloudFormation Property
// Required: false
// See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html#cfn-gamelift-gameservergroup-vpcsubnets
VpcSubnets *GameServerGroup_VpcSubnets `json:"VpcSubnets,omitempty"`
// AWSCloudFormationDeletionPolicy represents a CloudFormation DeletionPolicy
AWSCloudFormationDeletionPolicy policies.DeletionPolicy `json:"-"`
// AWSCloudFormationUpdateReplacePolicy represents a CloudFormation UpdateReplacePolicy
AWSCloudFormationUpdateReplacePolicy policies.UpdateReplacePolicy `json:"-"`
// AWSCloudFormationDependsOn stores the logical ID of the resources to be created before this resource
AWSCloudFormationDependsOn []string `json:"-"`
// AWSCloudFormationMetadata stores structured data associated with this resource
AWSCloudFormationMetadata map[string]interface{} `json:"-"`
// AWSCloudFormationCondition stores the logical ID of the condition that must be satisfied for this resource to be created
AWSCloudFormationCondition string `json:"-"`
}
// AWSCloudFormationType returns the AWS CloudFormation resource type
func (r *GameServerGroup) AWSCloudFormationType() string {
return "AWS::GameLift::GameServerGroup"
}
// MarshalJSON is a custom JSON marshalling hook that embeds this object into
// an AWS CloudFormation JSON resource's 'Properties' field and adds a 'Type'.
func (r GameServerGroup) MarshalJSON() ([]byte, error) {
type Properties GameServerGroup
return json.Marshal(&struct {
Type string
Properties Properties
DependsOn []string `json:"DependsOn,omitempty"`
Metadata map[string]interface{} `json:"Metadata,omitempty"`
DeletionPolicy policies.DeletionPolicy `json:"DeletionPolicy,omitempty"`
UpdateReplacePolicy policies.UpdateReplacePolicy `json:"UpdateReplacePolicy,omitempty"`
Condition string `json:"Condition,omitempty"`
}{
Type: r.AWSCloudFormationType(),
Properties: (Properties)(r),
DependsOn: r.AWSCloudFormationDependsOn,
Metadata: r.AWSCloudFormationMetadata,
DeletionPolicy: r.AWSCloudFormationDeletionPolicy,
UpdateReplacePolicy: r.AWSCloudFormationUpdateReplacePolicy,
Condition: r.AWSCloudFormationCondition,
})
}
// UnmarshalJSON is a custom JSON unmarshalling hook that strips the outer
// AWS CloudFormation resource object, and just keeps the 'Properties' field.
func (r *GameServerGroup) UnmarshalJSON(b []byte) error {
type Properties GameServerGroup
res := &struct {
Type string
Properties *Properties
DependsOn []string
Metadata map[string]interface{}
DeletionPolicy string
UpdateReplacePolicy string
Condition string
}{}
dec := json.NewDecoder(bytes.NewReader(b))
dec.DisallowUnknownFields() // Force error if unknown field is found
if err := dec.Decode(&res); err != nil {
fmt.Printf("ERROR: %s\n", err)
return err
}
// If the resource has no Properties set, it could be nil
if res.Properties != nil {
*r = GameServerGroup(*res.Properties)
}
if res.DependsOn != nil {
r.AWSCloudFormationDependsOn = res.DependsOn
}
if res.Metadata != nil {
r.AWSCloudFormationMetadata = res.Metadata
}
if res.DeletionPolicy != "" {
r.AWSCloudFormationDeletionPolicy = policies.DeletionPolicy(res.DeletionPolicy)
}
if res.UpdateReplacePolicy != "" {
r.AWSCloudFormationUpdateReplacePolicy = policies.UpdateReplacePolicy(res.UpdateReplacePolicy)
}
if res.Condition != "" {
r.AWSCloudFormationCondition = res.Condition
}
return nil
}