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| 1 | +package org.dynmap.hdmap.renderer; |
| 2 | + |
| 3 | +import java.util.ArrayList; |
| 4 | +import java.util.BitSet; |
| 5 | +import java.util.List; |
| 6 | +import java.util.Map; |
| 7 | + |
| 8 | +import org.dynmap.hdmap.HDBlockStateTextureMap; |
| 9 | +import org.dynmap.hdmap.TexturePack.BlockTransparency; |
| 10 | +import org.dynmap.renderer.CustomRenderer; |
| 11 | +import org.dynmap.renderer.DynmapBlockState; |
| 12 | +import org.dynmap.renderer.MapDataContext; |
| 13 | +import org.dynmap.renderer.RenderPatch; |
| 14 | +import org.dynmap.renderer.RenderPatchFactory; |
| 15 | + |
| 16 | +public class FenceWallBlockStateRenderer extends CustomRenderer { |
| 17 | + private static final int TEXTURE_SIDES = 0; |
| 18 | + private static final int TEXTURE_TOP = 1; |
| 19 | + private static final int TEXTURE_BOTTOM = 2; |
| 20 | + private boolean check_yplus; |
| 21 | + |
| 22 | + private static final int SIDE_XP = 0x1; // East |
| 23 | + private static final int SIDE_XN = 0x2; // West |
| 24 | + private static final int SIDE_X = SIDE_XN | SIDE_XP; |
| 25 | + private static final int SIDE_ZP = 0x4; // South |
| 26 | + private static final int SIDE_ZN = 0x8; // North |
| 27 | + private static final int SIDE_Z = SIDE_ZN | SIDE_ZP; |
| 28 | + private static final int SIDE_YP = 0x10; // Up |
| 29 | + |
| 30 | + // Meshes, indexed by connection combination (bit 0=X+, bit 1=X-, bit 2=Z+, bit 3=Z-, bit 4=Y+) |
| 31 | + private RenderPatch[][] meshes = new RenderPatch[32][]; |
| 32 | + |
| 33 | + @Override |
| 34 | + public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) { |
| 35 | + if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm)) |
| 36 | + return false; |
| 37 | + /* Build models, based on type of fence/wall we're set to be */ |
| 38 | + String type = custparm.get("type"); |
| 39 | + if((type != null) && (type.equals("wall"))) { |
| 40 | + buildWallMeshes(rpf); |
| 41 | + check_yplus = true; |
| 42 | + } |
| 43 | + else { |
| 44 | + buildFenceMeshes(rpf); |
| 45 | + } |
| 46 | + return true; |
| 47 | + } |
| 48 | + |
| 49 | + @Override |
| 50 | + public int getMaximumTextureCount() { |
| 51 | + return 3; |
| 52 | + } |
| 53 | + |
| 54 | + private static final int[] patchlist = { TEXTURE_BOTTOM, TEXTURE_TOP, TEXTURE_SIDES, TEXTURE_SIDES, TEXTURE_SIDES, TEXTURE_SIDES }; |
| 55 | + |
| 56 | + private void addBox(RenderPatchFactory rpf, List<RenderPatch> list, double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) { |
| 57 | + addBox(rpf, list, xmin, xmax, ymin, ymax, zmin, zmax, patchlist); |
| 58 | + } |
| 59 | + |
| 60 | + private void buildFenceMeshes(RenderPatchFactory rpf) { |
| 61 | + ArrayList<RenderPatch> list = new ArrayList<RenderPatch>(); |
| 62 | + for(int dat = 0; dat < 16; dat++) { |
| 63 | + /* Add center post */ |
| 64 | + addBox(rpf, list, 0.375, 0.625, 0.0, 1.0, 0.375, 0.625); |
| 65 | + switch(dat & SIDE_X) { |
| 66 | + case SIDE_XP: // Just X+ |
| 67 | + addBox(rpf, list, 0.625, 1.0, 0.375, 0.5625, 0.4375, 0.5625); |
| 68 | + addBox(rpf, list, 0.625, 1.0, 0.75, 0.9275, 0.4375, 0.5625); |
| 69 | + break; |
| 70 | + case SIDE_XN: // Just X- |
| 71 | + addBox(rpf, list, 0.0, 0.375, 0.375, 0.5625, 0.4375, 0.5625); |
| 72 | + addBox(rpf, list, 0.0, 0.375, 0.75, 0.9275, 0.4375, 0.5625); |
| 73 | + break; |
| 74 | + case SIDE_X: // X- and X+ |
| 75 | + addBox(rpf, list, 0.0, 1.0, 0.375, 0.5625, 0.4375, 0.5625); |
| 76 | + addBox(rpf, list, 0.0, 1.0, 0.75, 0.9275, 0.4375, 0.5625); |
| 77 | + break; |
| 78 | + } |
| 79 | + switch(dat & SIDE_Z) { |
| 80 | + case SIDE_ZP: // Just Z+ |
| 81 | + addBox(rpf, list, 0.4375, 0.5625, 0.375, 0.5625, 0.625, 1.0); |
| 82 | + addBox(rpf, list, 0.4375, 0.5625, 0.75, 0.9275, 0.625, 1.0); |
| 83 | + break; |
| 84 | + case SIDE_ZN: // Just Z- |
| 85 | + addBox(rpf, list, 0.4375, 0.5625, 0.375, 0.5625, 0.0, 0.375); |
| 86 | + addBox(rpf, list, 0.4375, 0.5625, 0.75, 0.9275, 0.0, 0.375); |
| 87 | + break; |
| 88 | + case SIDE_Z: // Z- and Z+ |
| 89 | + addBox(rpf, list, 0.4375, 0.5625, 0.375, 0.5625, 0.0, 1.0); |
| 90 | + addBox(rpf, list, 0.4375, 0.5625, 0.75, 0.9275, 0.0, 1.0); |
| 91 | + break; |
| 92 | + } |
| 93 | + meshes[dat] = list.toArray(new RenderPatch[list.size()]); |
| 94 | + list.clear(); |
| 95 | + } |
| 96 | + } |
| 97 | + |
| 98 | + private void buildWallMeshes(RenderPatchFactory rpf) { |
| 99 | + ArrayList<RenderPatch> list = new ArrayList<RenderPatch>(); |
| 100 | + for(int dat = 0; dat < 32; dat++) { |
| 101 | + boolean need_post = ((dat & 0xF) == 0) || ((dat & 0x10) == 0x10); |
| 102 | + switch(dat & SIDE_X) { |
| 103 | + case SIDE_XP: // Just X+ |
| 104 | + addBox(rpf, list, 0.75, 1.0, 0.0, 0.8125, 0.3125, 0.6875); |
| 105 | + need_post = true; |
| 106 | + break; |
| 107 | + case SIDE_XN: // Just X- |
| 108 | + addBox(rpf, list, 0.0, 0.25, 0.0, 0.8125, 0.3125, 0.6875); |
| 109 | + need_post = true; |
| 110 | + break; |
| 111 | + case SIDE_X: // X- and X+ |
| 112 | + addBox(rpf, list, 0.0, 1.0, 0.0, 0.8125, 0.3125, 0.6875); |
| 113 | + break; |
| 114 | + } |
| 115 | + switch(dat & SIDE_Z) { |
| 116 | + case SIDE_ZP: // Just Z+ |
| 117 | + addBox(rpf, list, 0.3125, 0.6875, 0.0, 0.8125, 0.75, 1.0); |
| 118 | + need_post = true; |
| 119 | + break; |
| 120 | + case SIDE_ZN: // Just Z- |
| 121 | + addBox(rpf, list, 0.3125, 0.6875, 0.0, 0.8125, 0.0, 0.25); |
| 122 | + need_post = true; |
| 123 | + break; |
| 124 | + case SIDE_Z: // Z- and Z+ |
| 125 | + addBox(rpf, list, 0.3125, 0.6875, 0.0, 0.8125, 0.0, 1.0); |
| 126 | + break; |
| 127 | + } |
| 128 | + if(need_post) { |
| 129 | + addBox(rpf, list, 0.25, 0.75, 0.0, 1.0, 0.25, 0.75); |
| 130 | + } |
| 131 | + meshes[dat] = list.toArray(new RenderPatch[list.size()]); |
| 132 | + list.clear(); |
| 133 | + } |
| 134 | + } |
| 135 | + |
| 136 | + private static int[][] sides = { |
| 137 | + { 1, 0, 0, SIDE_XP }, |
| 138 | + { -1, 0, 0, SIDE_XN }, |
| 139 | + { 0, 0, 1, SIDE_ZP }, |
| 140 | + { 0, 0, -1, SIDE_ZN } |
| 141 | + }; |
| 142 | + |
| 143 | + @Override |
| 144 | + public RenderPatch[] getRenderPatchList(MapDataContext ctx) { |
| 145 | + int idx = ctx.getBlockType().stateIndex; |
| 146 | + int off = 0; |
| 147 | + if(check_yplus) { // Wall? |
| 148 | + if ((idx & 0x20) == 0) off += SIDE_XP; // East connected |
| 149 | + if ((idx & 0x10) == 0) off += SIDE_ZN; // North connected |
| 150 | + if ((idx & 0x08) == 0) off += SIDE_ZP; // South connected |
| 151 | + if ((idx & 0x04) == 0) off += SIDE_YP; // Up connected |
| 152 | + if ((idx & 0x01) == 0) off += SIDE_XN; // West connected |
| 153 | + } |
| 154 | + else { // Fence |
| 155 | + if ((idx & 0x10) == 0) off += SIDE_XP; // East connected |
| 156 | + if ((idx & 0x08) == 0) off += SIDE_ZN; // North connected |
| 157 | + if ((idx & 0x04) == 0) off += SIDE_ZP; // South connected |
| 158 | + if ((idx & 0x01) == 0) off += SIDE_XN; // West connected |
| 159 | + } |
| 160 | + return meshes[off]; |
| 161 | + } |
| 162 | +} |
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