What feature would you like to see?
I'd like if burn damage from the full eclipse moon set + atlatl was included in the dps displayed. It's a little more complicated than other dps, but still very reasonable to account for:
- The effect on Average hit can be approximated as
+2 * accuracy
- The effect on DPS can be approximated as
+10/9 * accuracy dps, while at 3t attack speed
- The damage "lost" due to burn stacks that don't go off before the enemy dies averages to
14.666 * accuracy at 3t attack speed (against enemies that survive at least 40 ticks/24s), so TTK estimates can fudge the enemy HP up by this amount to account for the DPS loss towards the end of the kill. (Or ignore it, like with ruby bolts)
I don't have any perfect answer to accounting for the few enemies that interact strangely with burn damage (some fully immune like Zuk, some that become periodically immune to damage like Zulrah or Hespori, some that cleanse burn/status effects like I think Vorkath does). But, the vast majority of enemies don't cause issues, and it'd be nice if the DPS could be properly displayed against the 95% of foes for which it's not that complicated.
Evidence
- Each successful hit has a
20% chance to deal 10 damage via burn, which provides an expected value of +2 * accuracy per hit (towards the expected hit), and +2 * accuracy / 1.8 = accuracy * 10/9 dps at a 3t attack speed
- For "lost" burn damage: If you could attack every tick with 100% accuracy and 100% proc chance, you would miss out on 220 theoretical burn damage over those last 40 ticks. Since you instead attack every 3t, with a 1/5 proc chance, the expected "lost" damage is
14.666 * accuracy.
- Technically, all burn damage estimates should also account for a "discarded proc factor" since any burn beyond the 5th stack will be discarded. This is effectively a reduction on the
20% * accuracy proc chance by whatever the chance is that the previous 12 attacks had at least 5 burn procs, which fluctuates pretty significantly by accuracy
- At 100% accuracy, my estimate is that this would be at most a 7.25% decrease in the on-paper damage (20% burn chance per hit -> 18.55%, 0.08 dps loss), but should be less severe than that. At 66% accuracy, it should be at most a 1.5% decrease in damage (20% -> 19.7%, 0.01dps loss). Not fully negligible, but a very very small factor given how much complexity it adds to the math
What feature would you like to see?
I'd like if burn damage from the full eclipse moon set + atlatl was included in the dps displayed. It's a little more complicated than other dps, but still very reasonable to account for:
+2 * accuracy+10/9 * accuracydps, while at 3t attack speed14.666 * accuracyat 3t attack speed (against enemies that survive at least 40 ticks/24s), so TTK estimates can fudge the enemy HP up by this amount to account for the DPS loss towards the end of the kill. (Or ignore it, like with ruby bolts)I don't have any perfect answer to accounting for the few enemies that interact strangely with burn damage (some fully immune like Zuk, some that become periodically immune to damage like Zulrah or Hespori, some that cleanse burn/status effects like I think Vorkath does). But, the vast majority of enemies don't cause issues, and it'd be nice if the DPS could be properly displayed against the 95% of foes for which it's not that complicated.
Evidence
20%chance to deal10damage via burn, which provides an expected value of+2 * accuracyper hit (towards the expected hit), and+2 * accuracy / 1.8 = accuracy * 10/9dps at a 3t attack speed14.666 * accuracy.20% * accuracyproc chance by whatever the chance is that the previous 12 attacks had at least 5 burn procs, which fluctuates pretty significantly by accuracy