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48 lines (39 loc) · 1.68 KB
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#include <iostream>
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4VisManager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "construction.hh"
#include "physicslist.hh"
#include "action.hh"
int main(int argc, char** argv)
{
// G4RunManager contals the flow of the program
// and manages the event loop(s) within a run
// also responsible for managing initialization
// procedures, including methods in the user
// initialization classes
G4RunManager *runManager = new G4RunManager();
runManager -> SetUserInitialization(new MuonDetectorConstruction());
runManager -> SetUserInitialization(new PhysicsList());
runManager -> SetUserInitialization(new ActionInitialization());
runManager -> Initialize();
G4UIExecutive *ui = new G4UIExecutive(argc, argv);
G4VisManager *visManager = new G4VisExecutive();
visManager -> Initialize();
G4UImanager *UImanager = G4UImanager::GetUIpointer();
UImanager -> ApplyCommand("/vis/open OGL");
UImanager -> ApplyCommand("/vis/drawVolume");
UImanager -> ApplyCommand("/vis/viewer/set/defaultColour .3. 4. 5");
UImanager -> ApplyCommand("/vis/viewer/set/background .5 .8 .5");
UImanager -> ApplyCommand("/vis/scene/add/trajectories smooth");
UImanager -> ApplyCommand("/vis/scene/endOfEventAction accumulate");
UImanager -> ApplyCommand("/vis/scene/add/axes 0 0 0 1 m");
UImanager -> ApplyCommand("/vis/geometry/set/colour PlasticScintillator 1 0 1");
UImanager -> ApplyCommand("/vis/geometry/set/forceSolid PlasticScintillator");
UImanager -> ApplyCommand("/vis/geometry/set/colour AluminumBox 0.5 0 1");
UImanager -> ApplyCommand("/vis/viewer/centreAndZoomInOn AlBox");
ui -> SessionStart();
return 0;
}