Description
At Egg Argonaut Stage 3 and defeating bosses, game freezes on the boss fight and can't get to the next sequence. Same errors at every boss sequence.
Debugging
Log trace
Level Loading: 'data/Levels/StoryMode/stage1/ZoneBoss.txt'
Total Ram: 3815497728 Bytes ( 3638 MB )
Free Ram: 97271808 Bytes ( 92 MB )
Used Ram: 808541696 Bytes ( 771 MB )
Loaded 'Decoe' from data/chars/stage1/decoe/Decoe.txt
Loaded 'Bocoe' from data/chars/stage1/bocoe/Bocoe.txt
Loaded 'Bokkun' from data/chars/stage1/bokkun/Bokkun.txt
Loaded 'Screen' from data/Bgs/Stage1/Assets/Screen/ScreenScript.txt
Loaded 'StartGameWithWait' from data/Bgs/Assets/Begin/StartGameWithWait.txt
Loaded 'TitleStage1Zone3' from data/Bgs/Titles/Stage1/Zone3/ZoneScript.txt
Loaded 'MachineDoor1' from data/Bgs/Stage1/Assets/Machine/DoorScript1.txt
Loaded 'MachineDoor2' from data/Bgs/Stage1/Assets/Machine/DoorScript2.txt
Loaded 'UsedCondon' from data/Bgs/Assets/UsedCondon/CondonScript.txt
Loaded 'Stage1Monitor1' from data/Bgs/Stage1/Assets/Monitor/Monitor1.txt
Loaded 'Warning' from data/Bgs/Titles/Warning/WarningScript.txt
Loaded 'Dialog5' from data/chars/dialog/Dialog5/DialogScript.txt
Level Loaded: 'data/Levels/StoryMode/stage1/ZoneBoss.txt'
Total Ram: 3815497728 Bytes ( 3638 MB )
Free Ram: 73474048 Bytes ( 70 MB )
Used Ram: 809232384 Bytes ( 771 MB )
Total sprites mapped: 3833
KERNEL PANIC! DEADBEEF error caught at "COMPLETE" string. Memory could not be "read".
Reproduce
- Load stage stage-3 (stage1/ZoneBoss.txt)
- Character Zeta spawned, bosses spawned
- Beaten bocoe, decoe and bokkun bosses
- Game freezes
Expected behavior
Must switch to script "complete".
Screenshots


Video: https://youtu.be/iIz_Bz-5vFk?si=Wnyxf1bjvd4sL6ok
Version
OpenBoR v4.0 Build 526
Additional context
Windows version won't meet this error
Description
At Egg Argonaut Stage 3 and defeating bosses, game freezes on the boss fight and can't get to the next sequence. Same errors at every boss sequence.
Debugging
Log trace
Level Loading: 'data/Levels/StoryMode/stage1/ZoneBoss.txt'
Total Ram: 3815497728 Bytes ( 3638 MB )
Free Ram: 97271808 Bytes ( 92 MB )
Used Ram: 808541696 Bytes ( 771 MB )
Loaded 'Decoe' from data/chars/stage1/decoe/Decoe.txt
Loaded 'Bocoe' from data/chars/stage1/bocoe/Bocoe.txt
Loaded 'Bokkun' from data/chars/stage1/bokkun/Bokkun.txt
Loaded 'Screen' from data/Bgs/Stage1/Assets/Screen/ScreenScript.txt
Loaded 'StartGameWithWait' from data/Bgs/Assets/Begin/StartGameWithWait.txt
Loaded 'TitleStage1Zone3' from data/Bgs/Titles/Stage1/Zone3/ZoneScript.txt
Loaded 'MachineDoor1' from data/Bgs/Stage1/Assets/Machine/DoorScript1.txt
Loaded 'MachineDoor2' from data/Bgs/Stage1/Assets/Machine/DoorScript2.txt
Loaded 'UsedCondon' from data/Bgs/Assets/UsedCondon/CondonScript.txt
Loaded 'Stage1Monitor1' from data/Bgs/Stage1/Assets/Monitor/Monitor1.txt
Loaded 'Warning' from data/Bgs/Titles/Warning/WarningScript.txt
Loaded 'Dialog5' from data/chars/dialog/Dialog5/DialogScript.txt
Level Loaded: 'data/Levels/StoryMode/stage1/ZoneBoss.txt'
Total Ram: 3815497728 Bytes ( 3638 MB )
Free Ram: 73474048 Bytes ( 70 MB )
Used Ram: 809232384 Bytes ( 771 MB )
Total sprites mapped: 3833
KERNEL PANIC! DEADBEEF error caught at "COMPLETE" string. Memory could not be "read".
Reproduce
Expected behavior
Must switch to script "complete".
Screenshots
Video: https://youtu.be/iIz_Bz-5vFk?si=Wnyxf1bjvd4sL6ok
Version
OpenBoR v4.0 Build 526
Additional context
Windows version won't meet this error