|
| 1 | +/* |
| 2 | +Double extension to conform to Arithmetic protocol. |
| 3 | +*/ |
| 4 | + |
| 5 | +import Accelerate |
| 6 | + |
| 7 | +@_documentation(visibility: private) |
| 8 | +extension Double: Arithmetic { |
| 9 | + // A + k |
| 10 | + public static func add(_ a: Vector<Double>, _ k: Double) -> Vector<Double> { |
| 11 | + var vec = Vector(like: a) |
| 12 | + vDSP.add(k, a.buffer, result: &vec.buffer) |
| 13 | + return vec |
| 14 | + } |
| 15 | + |
| 16 | + public static func add(_ a: Matrix<Double>, _ k: Double) -> Matrix<Double> { |
| 17 | + var mat = Matrix(like: a) |
| 18 | + vDSP.add(k, a.buffer, result: &mat.buffer) |
| 19 | + return mat |
| 20 | + } |
| 21 | + |
| 22 | + public static func add(_ a: ShapedArray<Double>, _ k: Double) -> ShapedArray<Double> { |
| 23 | + var arr = ShapedArray<Double>(shape: a.shape) |
| 24 | + vDSP.add(k, a.buffer, result: &arr.buffer) |
| 25 | + return arr |
| 26 | + } |
| 27 | + |
| 28 | + // A + B |
| 29 | + public static func add(_ a: Vector<Double>, _ b: Vector<Double>) -> Vector<Double> { |
| 30 | + var vec = Vector(like: a) |
| 31 | + vDSP.add(a.buffer, b.buffer, result: &vec.buffer) |
| 32 | + return vec |
| 33 | + } |
| 34 | + |
| 35 | + public static func add(_ a: Matrix<Double>, _ b: Matrix<Double>) -> Matrix<Double> { |
| 36 | + var mat = Matrix(like: a) |
| 37 | + vDSP.add(a.buffer, b.buffer, result: &mat.buffer) |
| 38 | + return mat |
| 39 | + } |
| 40 | + |
| 41 | + public static func add(_ a: ShapedArray<Double>, _ b: ShapedArray<Double>) -> ShapedArray<Double> { |
| 42 | + var arr = ShapedArray<Double>(shape: a.shape) |
| 43 | + vDSP.add(a.buffer, b.buffer, result: &arr.buffer) |
| 44 | + return arr |
| 45 | + } |
| 46 | + |
| 47 | + // k - A |
| 48 | + public static func subtract(_ k: Double, _ a: Vector<Double>) -> Vector<Double> { |
| 49 | + let arr = Array(repeating: k, count: a.size) |
| 50 | + var res = Vector(like: a) |
| 51 | + vDSP.subtract(arr, a.buffer, result: &res.buffer) |
| 52 | + return res |
| 53 | + } |
| 54 | + |
| 55 | + public static func subtract(_ k: Double, _ a: Matrix<Double>) -> Matrix<Double> { |
| 56 | + let arr = Array(repeating: k, count: a.buffer.count) |
| 57 | + var mat = Matrix(like: a) |
| 58 | + vDSP.subtract(arr, a.buffer, result: &mat.buffer) |
| 59 | + return mat |
| 60 | + } |
| 61 | + |
| 62 | + public static func subtract(_ k: Double, _ a: ShapedArray<Double>) -> ShapedArray<Double> { |
| 63 | + let arr = Array(repeating: k, count: a.buffer.count) |
| 64 | + var result = ShapedArray<Double>(shape: a.shape) |
| 65 | + vDSP.subtract(arr, a.buffer, result: &result.buffer) |
| 66 | + return result |
| 67 | + } |
| 68 | + |
| 69 | + // A - k |
| 70 | + public static func subtract(_ a: Vector<Double>, _ k: Double) -> Vector<Double> { |
| 71 | + let arr = Array(repeating: k, count: a.size) |
| 72 | + var res = Vector(like: a) |
| 73 | + vDSP.subtract(a.buffer, arr, result: &res.buffer) |
| 74 | + return res |
| 75 | + } |
| 76 | + |
| 77 | + public static func subtract(_ a: Matrix<Double>, _ k: Double) -> Matrix<Double> { |
| 78 | + let arr = Array(repeating: k, count: a.buffer.count) |
| 79 | + var mat = Matrix(like: a) |
| 80 | + vDSP.subtract(a.buffer, arr, result: &mat.buffer) |
| 81 | + return mat |
| 82 | + } |
| 83 | + |
| 84 | + public static func subtract(_ a: ShapedArray<Double>, _ k: Double) -> ShapedArray<Double> { |
| 85 | + let arr = Array(repeating: k, count: a.buffer.count) |
| 86 | + var result = ShapedArray<Double>(shape: a.shape) |
| 87 | + vDSP.subtract(arr, a.buffer, result: &result.buffer) |
| 88 | + return result |
| 89 | + } |
| 90 | + |
| 91 | + // A - B |
| 92 | + public static func subtract(_ a: Vector<Double>, _ b: Vector<Double>) -> Vector<Double> { |
| 93 | + var res = Vector(like: a) |
| 94 | + vDSP.subtract(a.buffer, b.buffer, result: &res.buffer) |
| 95 | + return res |
| 96 | + } |
| 97 | + |
| 98 | + public static func subtract(_ a: Matrix<Double>, _ b: Matrix<Double>) -> Matrix<Double> { |
| 99 | + var mat = Matrix(like: a) |
| 100 | + vDSP.subtract(a.buffer, b.buffer, result: &mat.buffer) |
| 101 | + return mat |
| 102 | + } |
| 103 | + |
| 104 | + public static func subtract(_ a: ShapedArray<Double>, _ b: ShapedArray<Double>) -> ShapedArray<Double> { |
| 105 | + precondition(a.shape == b.shape, "Shaped arrays must have same shape") |
| 106 | + var result = ShapedArray<Double>(shape: a.shape) |
| 107 | + vDSP.subtract(a.buffer, b.buffer, result: &result.buffer) |
| 108 | + return result |
| 109 | + } |
| 110 | + |
| 111 | + // A * k |
| 112 | + public static func multiply(_ a: Vector<Double>, _ k: Double) -> Vector<Double> { |
| 113 | + var vec = Vector(like: a) |
| 114 | + vDSP.multiply(k, a.buffer, result: &vec.buffer) |
| 115 | + return vec |
| 116 | + } |
| 117 | + |
| 118 | + public static func multiply(_ a: Matrix<Double>, _ k: Double) -> Matrix<Double> { |
| 119 | + var mat = Matrix(like: a) |
| 120 | + vDSP.multiply(k, a.buffer, result: &mat.buffer) |
| 121 | + return mat |
| 122 | + } |
| 123 | + |
| 124 | + public static func multiply(_ a: ShapedArray<Double>, _ k: Double) -> ShapedArray<Double> { |
| 125 | + var array = ShapedArray<Double>(shape: a.shape) |
| 126 | + vDSP.multiply(k, a.buffer, result: &array.buffer) |
| 127 | + return array |
| 128 | + } |
| 129 | + |
| 130 | + // A * B |
| 131 | + public static func multiply(_ a: Vector<Double>, _ b: Vector<Double>) -> Vector<Double> { |
| 132 | + var vec = Vector(like: a) |
| 133 | + vDSP.multiply(a.buffer, b.buffer, result: &vec.buffer) |
| 134 | + return vec |
| 135 | + } |
| 136 | + |
| 137 | + public static func multiply(_ a: Matrix<Double>, _ b: Matrix<Double>) -> Matrix<Double> { |
| 138 | + var mat = Matrix(like: a) |
| 139 | + vDSP.multiply(a.buffer, b.buffer, result: &mat.buffer) |
| 140 | + return mat |
| 141 | + } |
| 142 | + |
| 143 | + public static func multiply(_ a: ShapedArray<Double>, _ b: ShapedArray<Double>) -> ShapedArray<Double> { |
| 144 | + var array = ShapedArray<Double>(shape: a.shape) |
| 145 | + vDSP.multiply(a.buffer, b.buffer, result: &array.buffer) |
| 146 | + return array |
| 147 | + } |
| 148 | + |
| 149 | + // A x B |
| 150 | + public static func matrixMultiply(_ a: Matrix<Double>, _ b: Matrix<Double>) -> Matrix<Double> { |
| 151 | + precondition(a.columns == b.rows, "Number of columns in matrix A must equal number of rows in matrix B") |
| 152 | + |
| 153 | + let m = a.rows // number of rows in matrices A and C |
| 154 | + let n = b.columns // number of columns in matrices B and C |
| 155 | + let k = a.columns // number of columns in matrix A; number of rows in matrix B |
| 156 | + let alpha = 1.0 |
| 157 | + let beta = 0.0 |
| 158 | + |
| 159 | + // matrix multiplication where C ← αAB + βC |
| 160 | + let c = Matrix<Double>(rows: a.rows, columns: b.columns) |
| 161 | + cblas_dgemm( |
| 162 | + CblasRowMajor, CblasNoTrans, CblasNoTrans, |
| 163 | + m, n, k, alpha, |
| 164 | + a.buffer.baseAddress, k, |
| 165 | + b.buffer.baseAddress, n, |
| 166 | + beta, |
| 167 | + c.buffer.baseAddress, n |
| 168 | + ) |
| 169 | + |
| 170 | + return c |
| 171 | + } |
| 172 | + |
| 173 | + // k / A |
| 174 | + public static func divide(_ k: Double, _ a: Vector<Double>) -> Vector<Double> { |
| 175 | + var vec = Vector(like: a) |
| 176 | + for i in 0..<a.size { |
| 177 | + vec[i] = k / a[i] |
| 178 | + } |
| 179 | + return vec |
| 180 | + } |
| 181 | + |
| 182 | + public static func divide(_ k: Double, _ a: Matrix<Double>) -> Matrix<Double> { |
| 183 | + var mat = Matrix(like: a) |
| 184 | + vDSP.divide(k, a.buffer, result: &mat.buffer) |
| 185 | + return mat |
| 186 | + } |
| 187 | + |
| 188 | + public static func divide(_ k: Double, _ a: ShapedArray<Double>) -> ShapedArray<Double> { |
| 189 | + var arr = ShapedArray<Double>(shape: a.shape) |
| 190 | + vDSP.divide(k, a.buffer, result: &arr.buffer) |
| 191 | + return arr |
| 192 | + } |
| 193 | + |
| 194 | + // A / k |
| 195 | + public static func divide(_ a: Vector<Double>, _ k: Double) -> Vector<Double> { |
| 196 | + var vec = Vector(like: a) |
| 197 | + for i in 0..<a.size { |
| 198 | + vec[i] = a[i] / k |
| 199 | + } |
| 200 | + return vec |
| 201 | + } |
| 202 | + |
| 203 | + public static func divide(_ a: Matrix<Double>, _ k: Double) -> Matrix<Double> { |
| 204 | + var mat = Matrix(like: a) |
| 205 | + vDSP.divide(a.buffer, k, result: &mat.buffer) |
| 206 | + return mat |
| 207 | + } |
| 208 | + |
| 209 | + public static func divide(_ a: ShapedArray<Double>, _ k: Double) -> ShapedArray<Double> { |
| 210 | + var arr = ShapedArray<Double>(shape: a.shape) |
| 211 | + vDSP.divide(a.buffer, k, result: &arr.buffer) |
| 212 | + return arr |
| 213 | + } |
| 214 | + |
| 215 | + // A / B |
| 216 | + public static func divide(_ a: Vector<Self>, _ b: Vector<Self>) -> Vector<Self> { |
| 217 | + var vec = Vector(like: a) |
| 218 | + for i in 0..<a.size { |
| 219 | + vec[i] = a[i] / b[i] |
| 220 | + } |
| 221 | + return vec |
| 222 | + } |
| 223 | + |
| 224 | + public static func divide(_ a: Matrix<Self>, _ b: Matrix<Self>) -> Matrix<Self> { |
| 225 | + var mat = Matrix(like: a) |
| 226 | + vDSP.divide(a.buffer, b.buffer, result: &mat.buffer) |
| 227 | + return mat |
| 228 | + } |
| 229 | + |
| 230 | + public static func divide(_ a: ShapedArray<Double>, _ b: ShapedArray<Double>) -> ShapedArray<Double> { |
| 231 | + var arr = ShapedArray<Double>(shape: a.shape) |
| 232 | + vDSP.divide(a.buffer, b.buffer, result: &arr.buffer) |
| 233 | + return arr |
| 234 | + } |
| 235 | +} |
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