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/**
* @name Amplitude.js
* @version 3.3.1
* @author Dan Pastori (521 Dimensions) <dan@521dimensions.com>
*/
/**
* AmplitudeJS Initializer Module
*
* @module init/AmplitudeInitializer
*/
import AmplitudeInitializer from './init/init.js';
/**
* AmplitudeJS Core Module
*
* @module core/AmplitudeCore
*/
import AmplitudeCore from './core/core.js';
/**
* AmplitudeJS Core Helpers Module
*
* @module core/AmplitudeCoreHelpers
*/
import AmplitudeCoreHelpers from './core/helpers.js';
/**
* AmplitudeJS Events Module
*
* @module events/AmplitudeEvents
*/
import AmplitudeEvents from './events/events.js';
/**
* AmplitudeJS Events Helpers Module
*
* @module events/AmplitudeEventsHelpers
*/
import AmplitudeEventsHelpers from './events/helpers.js';
/**
* AmplitudeJS Visual Sync Module
*
* @module visual/AmplitudeVisualSync
*/
import AmplitudeVisualSync from './visual/visual.js';
/**
* Imports the config module
* @module config
*/
import config from './config.js';
/**
* Amplitude should just be an interface to the public functions.
* Everything else should be handled by other objects
*
* @module Amplitude
*/
let Amplitude = (function () {
/**
* The main init function. The user will call this through
* Amplitude.init({}) and pass in their settings.
*
* Public Accessor: Amplitude.init( user_config_json );
*
* @access public
* @param {object} userConfig - A JSON object of user defined values that helps configure and initialize AmplitudeJS.
*/
function init( userConfig ){
AmplitudeInitializer.initialize( userConfig );
}
/**
* Binds new elements that were added to the page.
*
* Public Accessor: Amplitude.bindNewElements()
*
* @access public
*/
function bindNewElements(){
AmplitudeInitializer.rebindDisplay();
}
/**
* Returns the active playlist.
*
* Public Accessor: Amplitude.getActivePlaylist()
*
* @access public
*/
function getActivePlaylist(){
return config.active_playlist;
}
/**
* Returns the current playback speed.
*
* Public Accessor: Amplitude.getPlaybackSpeed()
*
* @access public
*/
function getPlaybackSpeed(){
return config.playback_speed;
}
/**
* Gets the repeat state of the player.
*
* Public Accessor: Amplitude.getRepeat()
*
* @access public
*/
function getRepeat(){
return config.repeat;
}
/**
* Gets the repeat state for a playlist
*
* Public Accessor: Amplitude.getRepeatPlaylist()
*
* @access public
*/
function getRepeatPlaylist( playlistKey ){
return config.repeat_statuses[ playlistKey ];
}
/**
* Returns the shuffle state of the player.
*
* Public Accessor: Amplitude.getShuffle()
*
* @access public
*/
function getShuffle(){
return config.shuffle_on
}
/**
* Returns the shuffle state of the playlist.
*
* Public Accessor: Amplitude.getShufflePlaylist( playlist )
*
* @access public
* @param {string} playlist - The key representing the playlist ID to see if it's shuffled or not.
*/
function getShufflePlaylist( playlist ){
return config.shuffled_statuses[ playlist ];
}
/**
* Sets the shuffle state for the player.
*
* Public Accessor: Amplitude.setShuffle()
*
* @access public
*/
function setShuffle(){
AmplitudeEventsHelpers.setShuffle( null );
}
/**
* Sets the shuffle state for the playlist
*
* Public Accessor: Amplitude.setShufflePlaylist( playlistKey )
*
* @access public
* @param {string} playlistKey - The key representing the playlist ID to to shuffle the playlist.
*/
function setShufflePlaylist( playlistKey ){
AmplitudeEventsHelpers.setShuffle( playlistKey );
}
/**
* Sets the repeat state for the player.
*
* Public Accessor: Amplitude.setRepeat()
*
* @access public
*/
function setRepeat(){
if( !config.is_touch_moving ){
/*
Sets repeat to the opposite of what it was set to
*/
AmplitudeEventsHelpers.setRepeat( !config.repeat );
/*
Visually sync repeat
*/
AmplitudeVisualSync.syncRepeat();
}
}
/**
* Sets the repeat state for a playlist.
*
* Public Accessor: Amplitude.setRepeatPlaylist( playlistKey )
*
* @access public
* @param {string} playlistKey - The key representing the playlist ID to to shuffle the playlist.
*/
function setRepeatPlaylist( playlistKey ){
if( !config.is_touch_moving ){
/*
Sets repeat for the playlist to the opposite of what it was set to.
*/
AmplitudeEventsHelpers.setRepeat( !config.repeat_statuses[playlistKey], playlistKey );
}
}
/**
* Sets the repeat state for the song.
*
* Public Accessor: Amplitude.setRepeatSong()
*
* @access public
*/
function setRepeatSong(){
if( !config.is_touch_moving ){
/*
Sets repeat to the opposite of what it was set to
*/
AmplitudeEventsHelpers.setRepeatSong( !config.repeat_song );
/*
Visually sync repeat song
*/
AmplitudeVisualSync.syncRepeatSong();
}
}
/**
* Gets the default album art for the player
*
* Public Accessor: Amplitude.getDefaultAlbumArt()
*
* @access public
*/
function getDefaultAlbumArt(){
return config.default_album_art;
}
/**
* Sets the default album art for the player
*
* Public Accessor: Amplitude.setDefaultAlbumArt( url )
*
* @access public
* @param {string} url - A string representing the URL of the new default album art.
*/
function setDefaultAlbumArt( url ){
config.default_album_art = url;
}
/**
* Allows the user to get the percentage of the song played.
*
* Public Accessor: Amplitude.getSongPlayedPercentage();
*
* @access public
*/
function getSongPlayedPercentage(){
/*
Returns the percentage of the song played.
*/
return ( config.active_song.currentTime / config.active_song.duration ) * 100;
}
/**
* Allows the user to get the amount of seconds the song has played.
*
* Public Accessor: Amplitude.getSongPlayed();
*
* @access public
*/
function getSongPlayedSeconds(){
/*
Returns the amount of seconds the song has played.
*/
return config.active_song.currentTime;
}
/**
* Allows the user to get the duration of the current song
*
* Public Accessor: Amplitude.getSongPlayed();
*
* @access public
*/
function getSongDuration(){
/*
Returns the duration of the current song
*/
return config.active_song.duration;
}
/**
* Allows the user to set how far into the song they want to be. This is
* helpful for implementing custom range sliders. Only works on the current song.
*
* Public Accessor: Amplitude.setSongPlayedPercentage( float );
*
* @access public
* @param {number} percentage - The percentage of the song played
*/
function setSongPlayedPercentage( percentage ){
/*
Ensures the percentage is a number and is between 0 and 100.
*/
if( typeof percentage == 'number'
&& ( percentage > 0 && percentage < 100 ) ){
/*
Sets the current time of the song to the percentage.
*/
config.active_song.currentTime = ( config.active_song.duration ) * ( percentage / 100 );
}
}
/**
* Allows the user to turn on debugging.
*
* Public Accessor: Amplitude.setDebug( bool );
*
* @access public
* @param {boolean} state - Turns debugging on and off.
*/
function setDebug( state ){
/*
Sets the global config debug on or off.
*/
config.debug = state;
}
/**
* Returns the active song meta data for the user to do what is
* needed.
*
* Public Accessor: Amplitude.getActiveSongMetadata();
*
* @access public
* @returns {object} JSON Object with the active song information
*/
function getActiveSongMetadata(){
return config.active_metadata;
}
/**
* Returns a song in the songs array at that index
*
* Public Accessor: Amplitude.getSongByIndex( song_index )
*
* @access public
* @param {number} index - The integer for the index of the song in the songs array.
* @returns {object} JSON representation for the song at a specific index.
*/
function getSongByIndex( index ){
return config.songs[index];
}
/**
* Returns a song at a playlist index
*
* Public Accessor: Amplitude.getSongAtPlaylistIndex( playlist, index
*
* @access public
* @param {number} index - The integer for the index of the song in the playlist.
* @param {string} playlist - The key of the playlist we are getting the song at the index for
* @returns {object} JSON representation for the song at a specific index.
*/
function getSongAtPlaylistIndex( playlist, index ){
let songIndex = config.playlists[playlist][index];
return config.songs[songIndex];
}
/**
* Adds a song to the end of the config array. This will allow Amplitude
* to play the song in a playlist type setting.
*
* Public Accessor: Amplitude.addSong( song_json )
*
* @access public
* @param {object} song - JSON representation of a song.
* @returns {number} New index of the song.
*/
function addSong( song ){
/*
Ensures we have a songs array to push to.
*/
if( config.songs == undefined ){
config.songs = [];
}
config.songs.push( song );
AmplitudeEventsHelpers.setNext();
return config.songs.length - 1;
}
/**
* Adds a song to a playlist. This will allow Amplitude to play the song in the
* playlist
*
* Public Accessor: Amplitude.addSongToPlaylist( song_json, playlist_key )
*
* @access public
* @param {object} song - JSON representation of a song.
* @param {string} playlist - Playlist we are adding the song to.
* @returns {mixed} New index of song in playlist or null if no playlist exists
*/
function addSongToPlaylist( song, playlist ){
/*
Ensures we have a songs array to push to. This is step 1.
*/
if( config.songs == undefined ){
config.songs = [];
}
config.songs.push( song );
var songIndex = config.songs.length - 1;
/*
Ensures the playlist is valid to push the song on to.
*/
if( config.playlists[playlist] != undefined ){
config.playlists[playlist].push( songIndex );
AmplitudeEventsHelpers.setNextPlaylist( playlist );
return config.playlists[playlist].length - 1;
}else{
return null;
}
}
/**
* Removes a song from the song array
*
* Public Accessor: Amplitude.removeSong( index )
*
* @access public
* @param {integer} index - Index of the song being removed
* @returns {boolean} True if removed false if not.
*/
function removeSong( index ){
if( config.songs[index] != undefined ){
config.songs.splice( index, 1 );
return true;
}else{
return false;
}
}
/**
* Removes a song from the playlist
*
* Public Accessor: Amplitude.removeSongFromPlaylist( index, playlist )
*
* @access public
* @param {integer} index - Index of the song being removed from the playlist.
* @param {string} playlist - Playlist we are removing the song from.
* @returns {boolean} True if removed false if not.
*/
function removeSongFromPlaylist( index, playlist ){
if( config.playlists[playlist] != undefined ){
config.playlists[playlist].splice( index, 1 );
}else{
return false;
}
}
/**
* When you pass a song object it plays that song right awawy. It sets
* the active song in the config to the song you pass in and synchronizes
* the visuals.
*
* Public Accessor: Amplitude.playNow( song )
*
* @access public
* @param {object} song - JSON representation of a song.
*/
function playNow( song ){
AmplitudeCore.playNow( song );
}
/**
* Plays a song at the index passed in from the songs array.
*
* Public Accessor: Amplitude.playSongAtIndex( index )
*
* @access public
* @param {number} index - The number representing the song in the songs array.
*/
function playSongAtIndex( index ){
AmplitudeCore.playSongAtIndex( index );
}
/**
* Plays a song at the index passed in for the playlist provided. The index passed
* in should be the index of the song in the playlist and not the songs array.
*
* @access public
* @param {number} index - The number representing the song in the playlist array.
* @param {string} playlist - The key string representing the playlist we are playing the song from.
*
*/
function playPlaylistSongAtIndex( index, playlist ){
AmplitudeCore.playPlaylistSongAtIndex( index, playlist );
}
/**
* @TODO: Implement Add Song To Playlist Functionality
*/
function addSongToPlaylist( song, playlist ){
}
/**
* Allows the user to play whatever the active song is directly
* through Javascript. Normally ALL of Amplitude functions that access
* the core features are called through event handlers.
*
* Public Accessor: Amplitude.play();
*
* @access public
*/
function play(){
AmplitudeCore.play();
}
/**
* Allows the user to pause whatever the active song is directly
* through Javascript. Normally ALL of Amplitude functions that access
* the core features are called through event handlers.
*
* Public Accessor: Amplitude.pause();
*
* @access public
*/
function pause(){
AmplitudeCore.pause();
}
/**
* Returns the audio object used to play the audio
*
* Public Accessor: Amplitude.getAudio();
*
* @access public
*/
function getAudio(){
return config.active_song;
}
/**
* Plays the next song either in the playlist or globally.
*
* Public Accessor: Amplitude.next( playlist );
*
* @access public
* @param {string} [playlist = null] - The playlist key
*/
function next( playlist = null ){
/*
If the playlist is empty or null, then we check the active
playlist
*/
if( playlist == '' || playlist == null ){
/*
If the active playlist is null, then we set the next global
song or we set the next in the playlist.
*/
if( config.active_playlist == null || config.active_playlist == '' ){
AmplitudeEventsHelpers.setNext()
}else{
AmplitudeEventsHelpers.setNextPlaylist( config.active_playlist );
}
}else{
/*
Set the next in the playlist for the key provided.
*/
AmplitudeEventsHelpers.setNextPlaylist( playlist );
}
}
/**
* Plays the prev song either in the playlist or globally.
*
* Public Accessor: Amplitude.prev( playlist );
*
* @access public
* @param {string} [playlist = null] - The playlist key
*/
function prev( playlist = null ){
/*
If the playlist is empty or null, then we check the active
playlist
*/
if( playlist == '' || playlist == null ){
/*
If the active playlist is null, then we set the prev global
song or we set the prev in the playlist.
*/
if( config.active_playlist == null || config.active_playlist == '' ){
AmplitudeEventsHelpers.setPrev()
}else{
AmplitudeEventsHelpers.setPrevPlaylist( config.active_playlist );
}
}else{
/*
Set the prev in the playlist for the key provided.
*/
AmplitudeEventsHelpers.setPrevPlaylist( playlist );
}
}
/**
* Gets all of the songs in the songs array
*
* Public Accessor: Amplitude.getSongs( );
*
* @access public
*/
function getSongs(){
return config.songs;
}
/**
* Gets all of the songs in a playlist
*
* Public Accessor: Amplitude.getSongsInPlaylist( playlist );
*
* @access public
* @param {string} playlist - The playlist key
*/
function getSongsInPlaylist( playlist ){
let songsArray = [];
for( let i = 0; i < config.playlists[playlist].length; i++ ){
let songIndex = config.playlists[playlist][i];
songsArray.push( config.songs[songIndex] );
}
return songsArray;
}
/**
* Get current state of songs. If shuffled, this will return the shuffled
* songs.
*
* Public Accessor: Amplitude.getSongsState();
*
* @access public
*/
function getSongsState(){
if( config.shuffle_on ){
return config.shuffle_list;
}else{
return config.songs;
}
}
/**
* Get current state of songs in playlist. If shuffled, this will return the
* shuffled songs.
*
* Public Accessor: Amplitude.getSongsStatePlaylist( playlist );
*
* @access public
* @param {string} playlist - The playlist key
* @todo Finish commenting
*/
function getSongsStatePlaylist( playlist ){
let songsArray = [];
if( config.shuffled_statuses[playlist] && config.shuffled_playlists[playlist]){
for( let i = 0; i < config.shuffled_playlists[playlist].length; i++ ){
songsArray.push( config.songs[i] );
}
}else if( config.playlists[playlist] ){
for( let i = 0; i < config.playlists[playlist].length; i++ ){
songsArray.push( config.songs[i] );
}
}
return songsArray;
}
/**
* Gets the active index of the player
*
* Public Accessor: Amplitude.getActiveIndex()
*
* @access public
*/
function getActiveIndex(){
return parseInt( config.active_index );
}
/**
* Gets the active index with respect to the state of the player whether it is
* shuffled or not.
*
* Public Accessor: Amplitude.getActiveIndexState()
*
* @access public
*/
function getActiveIndexState(){
if( config.shuffle_on ){
return parseInt( config.shuffle_active_index );
}else{
return parseInt( config.active_index );
}
}
/**
* Get the version of AmplitudeJS
*
* Public Accessor: Amplitude.getVersion()
*
* @access public
*/
function getVersion(){
return config.version;
}
/**
* Get the buffered amount for the current song
*
* Public Accessor: Amplitude.getBuffered()
*
* @access public
*/
function getBuffered(){
return config.buffered;
}
/**
* Skip to a certain location in a selected song.
*
* Public Accessor: Amplitude.getBuffered()
*
* @access public
* @param {number} seconds - The amount of seconds we should skip to in the song.
* @param {number} songIndex - The index of the song in the songs array.
* @param {string} [playlist = null] - The playlist the song we are skipping to belogns to.
*/
function skipTo( seconds, songIndex, playlist = null ){
if( playlist != null ){
if( AmplitudeCoreHelpers.checkNewPlaylist( playlist ) ){
AmplitudeCoreHelpers.setActivePlaylist( playlist );
}
}
seconds = parseInt( seconds );
/*
Changes the song to where it's being skipped and then
play the song.
*/
AmplitudeCoreHelpers.changeSong( songIndex );
AmplitudeCore.play();
AmplitudeVisualSync.syncMainPlayPause( 'playing' );
if( playlist != null ){
AmplitudeVisualSync.syncPlaylistPlayPause( playlist, 'playing' );
}
AmplitudeVisualSync.syncSongPlayPause( playlist, songIndex, 'playing' );
/*
Skip to the location in the song.
*/
AmplitudeCore.skipToLocation( seconds );
}
/**
* Sets the meta data for a song in the songs array. This will set any
* meta data for a song besides the URL. The URL could cause issues if the
* song was playing.
*
* Public Accessor: Amplitude.setMetaData()
*
* @access public
* @param {number} index - The index of the song in the songs array.
* @param {object} metaData - The object containing the meta data we are updating.
*/
function setMetaData( index, metaData ){
for ( var key in metaData ) {
if ( metaData.hasOwnProperty( key ) ){
if( key != 'url' && key != 'URL' ){
config.songs[index][key] = metaData[key];
}
}
}
AmplitudeVisualSync.displaySongMetadata();
}
/**
* Sets the delay between the songs when they are finished.
*
* Public Accessor: Amplitude.setDelay()
*
* @access public
* @param {number} delay - The millisecond delay time between songs
*/
function setDelay( time ){
config.delay = time;
}
/*
Returns all of the publically accesible methods.
*/
return {
init: init,
bindNewElements: bindNewElements,
getActivePlaylist: getActivePlaylist,
getPlaybackSpeed: getPlaybackSpeed,
getRepeat: getRepeat,
getRepeatPlaylist: getRepeatPlaylist,
getShuffle: getShuffle,
getShufflePlaylist: getShufflePlaylist,
setShuffle: setShuffle,
setShufflePlaylist: setShufflePlaylist,
setRepeat: setRepeat,
setRepeatSong: setRepeatSong,
setRepeatPlaylist: setRepeatPlaylist,
getDefaultAlbumArt: getDefaultAlbumArt,
setDefaultAlbumArt: setDefaultAlbumArt,
getSongPlayedPercentage: getSongPlayedPercentage,
setSongPlayedPercentage: setSongPlayedPercentage,
getSongPlayedSeconds: getSongPlayedSeconds,
getSongDuration: getSongDuration,
setDebug: setDebug,
getActiveSongMetadata: getActiveSongMetadata,
getSongByIndex: getSongByIndex,
getSongAtPlaylistIndex: getSongAtPlaylistIndex,
addSong: addSong,
addSongToPlaylist: addSongToPlaylist,
removeSong: removeSong,
removeSongFromPlaylist: removeSongFromPlaylist,
playNow: playNow,
playSongAtIndex: playSongAtIndex,
playPlaylistSongAtIndex: playPlaylistSongAtIndex,
play: play,
pause: pause,
audio: getAudio,
next: next,
prev: prev,
getSongs: getSongs,
getSongsInPlaylist: getSongsInPlaylist,
getSongsState: getSongsState,
getSongsStatePlaylist: getSongsStatePlaylist,
getActiveIndex: getActiveIndex,
getActiveIndexState: getActiveIndexState,
getVersion: getVersion,
getBuffered: getBuffered,
skipTo: skipTo,
setMetaData: setMetaData,
setDelay: setDelay
}
})();
export default Amplitude;