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perf: eliminate LINQ allocations in GameplaySampleTriggerSource and C… #1548

perf: eliminate LINQ allocations in GameplaySampleTriggerSource and C…

perf: eliminate LINQ allocations in GameplaySampleTriggerSource and C… #1548

Re-run triggered April 20, 2026 13:41
Status Cancelled
Total duration 57m 33s
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ci.yml

on: push
Matrix: Test
Test results
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12 errors
Code Quality
Process completed with exit code 1.
Code Quality: osu.Game/Rulesets/UI/HitObjectContainer.cs#L8
Using directive is unnecessary. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0005)
Code Quality: osu.Game/Rulesets/UI/HitObjectContainer.cs#L8
Using directive is unnecessary. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0005)
Test (Linux, ubuntu-latest, SingleThread)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
Test (Linux, ubuntu-latest, SingleThread)
The operation was canceled.
Test (Linux, ubuntu-latest, MultiThreaded)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
Test (Linux, ubuntu-latest, MultiThreaded)
The operation was canceled.
Test (Windows, windows-latest, MultiThreaded)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
Test (Windows, windows-latest, MultiThreaded)
The operation was canceled.
Test (Windows, windows-latest, SingleThread)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
Test (Windows, windows-latest, SingleThread)
The operation was canceled.
Continuous Integration
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists