perf: eliminate LINQ allocations in GameplaySampleTriggerSource and C… #1548
ci.yml
on: push
Matrix: Test
Code Quality
3m 16s
Build only (Android)
16m 29s
Build only (iOS)
3m 45s
Test results
0s
Annotations
12 errors
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Code Quality
Process completed with exit code 1.
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Code Quality:
osu.Game/Rulesets/UI/HitObjectContainer.cs#L8
Using directive is unnecessary. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0005)
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Code Quality:
osu.Game/Rulesets/UI/HitObjectContainer.cs#L8
Using directive is unnecessary. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0005)
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Test (Linux, ubuntu-latest, SingleThread)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
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Test (Linux, ubuntu-latest, SingleThread)
The operation was canceled.
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Test (Linux, ubuntu-latest, MultiThreaded)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
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Test (Linux, ubuntu-latest, MultiThreaded)
The operation was canceled.
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Test (Windows, windows-latest, MultiThreaded)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
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Test (Windows, windows-latest, MultiThreaded)
The operation was canceled.
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Test (Windows, windows-latest, SingleThread)
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
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Test (Windows, windows-latest, SingleThread)
The operation was canceled.
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Continuous Integration
Canceling since a higher priority waiting request for Continuous Integration-refs/heads/copilot/fix-osu-android-crash-again exists
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