Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489
| Job | Run time |
|---|---|
| 11m 0s | |
| 45m 45s | |
| 7m 9s | |
| 33s | |
| 4m 35s | |
| 29m 54s | |
| 14m 15s | |
| 16m 2s | |
| 16s | |
| 2h 9m 29s |
| Job | Run time |
|---|---|
| 11m 0s | |
| 45m 45s | |
| 7m 9s | |
| 33s | |
| 4m 35s | |
| 29m 54s | |
| 14m 15s | |
| 16m 2s | |
| 16s | |
| 2h 9m 29s |